I understand that aimpunch gives a first sight advantage and because of that makes positioning rather important. But does this fit in DB? NOT, especially with maps and a gunplay that in itself isn´t rewarding individual positionig that much. It´s an interesting tactical element, that suites shorter combat times and rather “realistic” tactic shooters. In DB on the other side we have longer fights, and with aimpunch it´s just a mess to fight those skirmishes…
I know that I am asking for tactical depth all the time, what aim punch could potentially help out with. But that is like giving a thirsty person some of the best wine. He can put it down his throat and it´s even a liquid and something great to have overall. But in this case it´s just going to kill the person. Aimpunch itself is very controversial and even CS avoids it to the biggest part. So why in DB?
Maybe I am missing something. Please explain to me, I would really appreciate it if I could understand this.

