Ok, I already posted about that, but today I played a bit of BFBC2 and Crysis 2 (MP) to test a few things :
- in these 2 games the sound is awesome (especially BFBC2), the reverb, the occlusion and sound placement is very well coded and rendered.
So, I wonder why I feel Brink sound is flat and messy, it’s hardly impossible to spot an enemy with his gun or footsteps, or spot a grenade by the rebound sound…
For exemple : When someone fire a full clip at 30 feet from me it seems to me he’s sniping me from 150 feet…
Seriously guys, have you already heard a shotgun in reallife ? If you are to close your hears will bleed ! I used to shoot with AK47 (semi-auto model) and the shots can be heard and reverb for miles !
Please, fix that, it’s boring.
:stroggtapir:
