So on Dome defense is kinda tough, but especially the last objective. Why? Because when ya spawn, you start so far back that the C4 can progress by ALOT. I feel like the spawn should be pushed up. Thoughts?
Why is the Last Objective Defense Spawn So Far Back on Dome?
Yeah, some of the run times in Dome feel just WAY too long, in my honest opinion. They could do with pushing some of the spawns up for the third objective. But that’s just my opinion. 
Defence probably need a forward spawn on that last objective which offence can capture to push them back. Defence is still pretty clueless on how to defend the last objective though. I’ve noticed some performance issues with Dome - some areas have fps drops for no apparent reason.
As I’ve only played Dome maybe 15 times, which means I’ve played the second or third objective about 5 times lol.
Me spawning as a defender on the last objective, every. single. time.
- Spawn
- Lets go left
- Lets take this route
- lets make a u-turn out of this dead end
- Ok, take this jump
- HAZZAH I made it over here… to an empty dead end roof.
- Eventually die
- Spawn
- Lets go right
- Lets take this route
- lets make a u-turn out of this dead end
- Ok, take this jump
- HAZZAH I made it over here… to an empty dead end roof.
- Eventually die
They could probably put in a fourth objective which would make better use of the large map. It would be something like, hack the terminal that is locking the airship in place or something. Would be a shame to waste so much map.