The low jump height in Dirty Bomb has perplexed me from the first time I got my hands on the alpha. I never understood why it was so low. I have played a lot of first person shooters and never played a game where I felt like my character was significantly handicapped in movement as I have with Dirty Bomb.
Obviously, movement over the past couple months of patches have made huge strides in making Dirty Bomb’s gameplay better. The increase in speed backpedalling and delay reduction in strafing have been substantial, and necessary, improvements.
Next, crouch jumping was added to make it feel as if you can clear certain obstacles. Now, that was a welcomed addition since the jump height already felt so ridiculously low. But, now I wonder why is the base jump height so low to begin with?
The developers must be looking at the jump height in relation to character model height differently since they see it behind the scenes. But, in truth, the experience is all that matters. If a theme park has amazing behind the scenes operations and great pyrotechnics it doesn’t mean that the rollercoasters are fun to ride.
I am making this thread because I am still a strong advocate of a higher base jump height to make me feel like I have more control of my character, not to mention I think we’ll see a huge increase in trick jumping. So, I am also turning this into a poll to see what the community thinks. I believe a higher jump height will make gameplay feel smoother, traversing the environment seamless, and the game, itself, more fun.
I also still advocate and plea for sprinting while reloading, but I’ll save that for another day.
Let me know if you agree.
