well before i begin i would like to question the devs if they have actually balanced a weapons in a video game before because i think clearly the balance that they have in mind is just absurd . in most cases the weapons with high recoil have a decent damage or a fire rate to match it’s risk and difficulty of having a high recoil now this is a good example found in guns like mk46 or k121 for example the mk46 doesn’t hit hard it has a rate of fire comparable to that of smgs . while k121 in the other hand shoots slower than most weapons but in exchange it hits hardest out of all auto matic weapons. that is a well balance they have high risk and difficulty for a high reward. and most other weapons there is a good sense of this sort of balancing done in place but there is a weapons that just have no concept of this balancing
they are 4 weapons timik47,kek10, m4, and crotzni
now why are these weapons so absurd ?
well the first one on the list is crotzni
it has highest damage out of smg of 12
with a rate of fire at 600 rpm ( which in dirty bomb is a high end)
it has lower recoil than most automatic weapons in game
lets compare that to kek10
it has same damage of 12
with rate of fire at 700 rpm
so in stats kek10 would be better at out damaging crotzni
the answer is no
why ?
because kek10 has about the double the amount of recoil of crotzni
and the spread double the amount compared to that of crotzni
well so what is the point of having a higher rate of fire?
when you can’t hit a target
but this is not the case
m4 and timik
in stats they are both similar
but timik is a losing side
why? cause it has about the double the spread and recoil of that of m4.
a rate of fire increase of about a 3% is nothing
now this might all seem like a recoil and spread problem so reducing a spread will improve the gun’s performance right ? as they did with some of weapons i mentioned
well then why bother having a different guns in this game anyway when they are just same gun with different shell ?
why not go and make a good balance impacting change ( risk and reward ?)
pdp70 was a good example the gun had massive stats tweaks for 3 times
so i want to ask the devs what is your balancing policy when it comes to weapons ? and why is guns like timik and kek10 never had a balace impacting change ? are you just ignoring it or just think the balancing is a joke?
if you don’t then please make a change to weapons like timik and kek10