Well I have asked and its something I want to fix … so here’s your chance to let me know. 
Ok my spin on scripting, TBH as a couple of you have said its here to stay in games, most new games will support scripting in some shape or form and its already been around for a long time. Unreal, SIN, EF to name a few engines with a very strong connection to scripting. Learning scripting is something worthwhile because it can unlock creative map potential.
A quick list of quotes of what everyone has said so far on scirpting. (These are all cut and pasted from above in the thread order)
- didn’t understand it (it was like abstract art)
- I felt that I didn’t have the capacity to learn scripting.
- It’s like math in school
- nothing you enjoy doing just for the fun of it until you reach a certain proficiency
- connection between the map and the script! People work on maps because its a creative work and there are no stupid lines with some keys, values and coordinates
- Scripting is just a small-notepad-document with words and numbers
- don’t realize its importance
- assume it is easy and save it as the last step of their map (maybe they just hope it is easy).
- Scripting is the ‘ugly sister’ (I think Infurita said something like that) - so no one wants to learn it, they just want sexy architecture in their map
- the language itself that’ loks ‘frightening’ , it looks nothing like any programming language I’ve ever worked with basically, and that’s whats keeping me from scripting for now
- It just puzzles me
- Scripting on the other hand is not fun, its more like maths and i hated maths at school
- not very well documented and there aren’t many tutorials for it
- Poeple with programming experience might be able to work it out on their own but some of us find the whole concept alein
- I find scripting a nightmare because i do not understand the concepts of scripting. I can copy and paste scripts and entities but i honestly dont understand how it all works. And ive looked long and hard at scripts but again they just make no sense what so ever
- Its intimidating to those of us with little or no experience doing it. Its like learning a new language
- if more people had experience with scripting, they wouldn’t see it as a ‘necesarry evil’ that had to be done for their maps to work, but more as something that that opens up new possibilities for creativity and inventiveness
- I think it’s more like mapping is windows (GUI), while the script is DOS
- would like some sort of editor for the scripting part to make the commands easier to find and a better way to communicate between the map and the actuall scriptfile
- some sort of way to incorporate the scripting engine into the compile process
- some sort of “Scripting Bible” out there with all usuable commands explained then perhaps the anger towards scripting would be in a completly other state
- Scripting, OTOH, requires some actual understanding to get right, and if you try to learn just by trial and error will be very frustrating
- good documentation and examples would help this out a bit, but it still requires people to actually sit down and read the stuff that is there
- without a reference of commands and their relevent syntax, then you’re stuck with trying to learn from other ppl scripts
- Appendix A of the LDR has a (complete?) listing of scripting commands
Looking at above I would say that most people have found lack of documentation and tutorials frustrating and the concept of scripting alien. I can certainly help with the first part but I would recommend some alien loving for the second part … maybe watch ET the movie several times then you might love those aliens 
Ok documentation, it does exist but in fragments all over the place. Infurita has a PDF file with an introduction to scripting which is a good place to start. I wanted to writing loads on scripting in the LDR but it sort of was reduced down to a small paragraph and a summary of commands in an appendix. When I started writing the manual (LDR) I suddenly realised how much was needed to be explained and ran out of time.
Here is my new copy of the LDR which hopefully once I fill out with all the new bits should go live with the next release. So this is really a W.I.P version or 1.1. Do not cut and paste the pages just yet, as I will update and change things as I go along. So far its just sample maps and a few documentation errors fixed.
http://www.planetquake.com/simland/ldr1_1/index.html
The orginal documentation does have a stab at scripting but it was buried in the construction system. Look for the scripting heading on the Construction page. I’m really looking to move this to a new section and hopefully give people a better insight to scripting.
http://www.planetquake.com/simland/ldr1_1/appendix_a.html
The above appendix is a one liner summary of commands with syntax supplied by RR2DO2 and djbob. its not 100% complete and TBH without samples not much use but its a start. Obviously this list needs to be updated because as Drakir has said things are missing.
http://www.planetquake.com/simland/pages/articles.htm
Me and djbob did start writing some scripting tutorials for RTCW which in theory do work for ET but (hopefully) explain stuff in more down to earth non-coding talk some scripting theory. Maybe these as example for ET would help? or maybe not.
What I really need is feedback and ideas on what tutorials or headings or topics or samples people need? What was the crowning moment when people realised they are starting to get the scripting thing? I’ve got some bits started like the scripting basices under construction, but is this the right style? Is it still confusing? Do people need visual clues as well to understand scripting?
Sock
:moo: