[quote=“humaneBerry;10992”]I honestly do not see what makes Fragger op. Maby I haven’t played enough great fragger players but apart from being more tanky i really dont se a difference.
He has more health than other mercs but also the worst mobility (Seriously even with a knife he can barely sprint) His health isnt that much of a problem if u land consistent headshots.
He has 2 grenades that refresh pretty fast but unless he cooks them you can avoid em just fine and when he cooks them he wont do anything else for 2-3 seconds.
Can someone please clarify what you guys consider the problem with fragger to be?[/quote]
Same problem people have with Vasilli, abilities that can instagib. Good fraggers put nades on players to gib, so they prime behind cover, peak at the right time to get the toss off to a certain spot to explode right at said spot. Poorer fraggers I see just lob it out (pressing Q by default I assume) which, yes are stupid easy to avoid. Players need to know when you should run away from a fragger’s most plausible nading spot–eg as above, you see a fragger peak with an LMG then quickly duck behind cover, you really should not stick around for the re-peak because you will get a primed nade in the face; vast majority of players I come across stick around for the re-peak which to me means it’s a mechanic that is preying on bad play more than being actually overpowered.
Other part of it that is probably worse with newer players is that fragger is tanky and takes quite a few shots to take down. In the amount of time it takes you to kill a fragger he could be dancing around in the open priming a nade to place at your feet as he goes down. That part doesn’t seem just as one player is doing quite a lot of work tracking and putting shots into the fragger whereas the other only has to worry about putting a nade in someone’s general vicinity at the right time. Just chalk this up as something cheesy though, and in the long run is ineffective.
Guess another aspect is tankiness and weapon damage profiles. Don’t think this is far off if off at all as his dodging/movement ability is poor, which does allow for lower HP classes with weaker guns to straight up fight and sometimes beat a fragger if they happen to have good dodging. Anyway my opinion is that fragger needn’t be tweaked, atleast for now. Other classes like SMG aura and proxy and arty’s artillery strike need to be looked over.


