This simply isn’t true. Justifications for the price point on any given Merc is almost absolutely ~not reflective of that Merc’s “power”.
Power itself being a predominantly subjective statistic excluding instances of genuine imbalance.
INSTEAD!
When setting these price points the company is most likely to consider this:
Do the players WANT this Merc?
Now, I imagine you’re thinking “well yeah, we want them because they’re OP”.
That could be true, but it’s an overtly selfish business strategy that will see the playerbase respond very negatively.
(Side note: If you feel this IS what is happening with Fragger then that’s fair, I simply strongly disagree)
Instead I propose you want them for any number of reasons. Perhaps they are “cool”, perhaps they have interesting mechanics, perhaps they have a high skill cap, maybe they’re just a new Merc after a long period without any.
Any number of reasons could lead to an escalated pricing, but I will fight to the bitter end to say that any executive worth their position would not allow for “power” to dictate the price in a F2P game.
Now, if you want to argue whether or not desirability is enough to justify the varied prices on certain Mercs, by all means go ahead.
My thoughts on that are that so long as there are enough “entry-level” Mercs to obtain as a new player (see: the lowest cost-tier of champions in League of Legends), the company can set the price of other Mercs to whatever they please.
This attitude of entitlement players approach F2P games with is pretty exhausting frankly.
/rant
TL;DR: There is no way Tyrion isn’t going to become a deity in the next book.
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The main problem with this backed with the fact that Fragger is harder to kill practically encourages the mentality that it is P2W, whether or not that is true is irrelevant, it’s the mentality of the players, especially the new players.