Why does bounce take so long? I can do a normal high detail lighting of my map in under an hour. When I use bounce though, it taked forever. I left it overnight once and after nine hours it still hadn’t finished the first bounce (it was up to …8 of the illuminate raw lightmap stage).
I know radiosity is a very slow process, but nine times slower?
I could use fast bounce, but I was hoping to get a fairly realistic lighting of my level.
ADDED:
I tried using fastbounce and for some reason ALL the lighting on the level appeared to use light enveloping. The whole level was about 50% darker even though I specified only fastbounce not fast. Is that a bug or can fastbounce only work if you use fast lighting too?