@ChinaRep look I think we are circle’ing a bit too much.
So let me apologize if you are offended by my generic description of a person that participates in any form of competition.
And you and your friends don’t feel represented by this description I say sorry.
It was mainly meant as an illustration why listening only to the Pros might steer a game in a direction it shouldn’t because what a “Pro” sees as important in a game might not always be that, for the same reason don’t listen exclusively to anyone, hear their arguments look at your design manifest and decide what is good for your vision of the game (good for the longterm success of the game).
As for me well, no the game is not perfect but pretty close. Atleast the core mechanics, infact when I joined I was highly impressed how fluid and well balanced, the gameplay, the maps and the then existing mercs where (not perfect but pretty darn close).
Very impressive and not the norm for a game that just started the jump into the deep steam beta pool.
And its this great core gameplay/balance that keeps me playing despite the mediocre out of match experience, the lack of basic features, the bad UI flow, the bad server performance the snail pace of fixing gamebreaking bugs, the lack of love for MM, the less than stellar communication skills of SD. All that would have put me of the game a long time ago, if I didn’t really really enjoy the game at hand.
So considering that most suggestions follow openly or vailed/unknowingly “hey I come from game XY and it has that great feature Z that is totaly awesome and I miss it,it would improve the game 1000%” without considering how it will affect/shift the core gameplay and how it might fit into the context of DB. I do by large point out overlooked problems that might harm the game or if I do like a suggestion might point out a couple of points that need to be different to work (or give a like if that suggestion is indeed awesome).
Don’t get me wrong looking at other games for inspiration is a good thing and suggestion feat. of other games is all well. Everybody does it, including myself no doubt. But honestly if you can’t bear critics pointing out, why (in their eyes) your idea might not be as awesome as you think it is. Why are you even posting it in a discussion forum on the internet?
Hmm your description of what is important in a competive match sounds interesting.
Let me recap: In a Teambased objective focused game. The team with the better communication, the better strategy, the better Merc synergy and the one that is playing stronger for objectives, is the one that is winning? Granted opinions might differ, but sounds to me that the gameplay is promoting the right things isn’t.
Personal opinion: I would hate it, if in a teambased objective focused game, a team that is better in all those things, looses out simply because the other side has the best sniper/Assault player in the world.
Aimpunch (last thing I’m gonna say about it)
First I never said that reflexes and movement should be the dominant factor in a fight (that of course goes to aiming well). Just that they should be a factor in a fight.
Removing aimpunch altogether has the potential that reflexes, movement good positioning becomes unimportant for mercs that have a clear HP/Damage advantage over their enemy (i.e. vassili can simply stand in the open take a couple small arms rounds and still win the fight simply because of the damage advantage is SR gives him).
- The moment the first bullet hits you
- shortly after the enemy stops hitting you (to be exact shortly depends on the damage the weapon does)
- Indeed random and I stated as much before
- actual true, but considering your previous statements that aimpunch reduces the skillceiling and gives unfair advantages to people with bad aim and everybody is resorting to bodyshots as soon as they get hit. I make the educated guess, bodyshot magnitude always, especially if you return fire.
Forgive me a last quip, for someone who claims that he doesn’t need/want control you are demanding an aweful lot of exact knowledge to avoid taking risks, increasing your chance of winning.