Oh don’t worry I’m 100% casual no offence taken. Doesn’t mean that I lack the experience of playing a game in a competive environment tho.
I have my opinions indeed, and I understand and respect where yours comes from.
Listening to the “Pros” however is not always the right thing to do. Sure they are the guys you should look at when it comes to balance, the skill differences between teams are low, amplifing imbalances in the system (wether its weapons, abilities or any other gamemechanic), they are also the place to go, if you want to know in what ways your game can be pushed to the limits (pros are good in finding things that give them an “edge”), And they do quite often have better understanding of mechanics simply by spending more time with the game. Their input is important no doubt.
But they have a tendency to only value a very narrow band of things as skill and want to test their quality only in that narrow band (hailing from arenashooters, tracking headshots and good movement, seems to be the main thing DB Pros see as important).
Pros are control freaks trying to remove everything that clutters the game outside of that band, they push to remove every “randomness” that wrestles, said control of the system from their hand and they tweak everything possible, to improve their chances to compete in that narrow band.
Naturaly they hate/fight every change that tampers with that narrow band or pushes them out of the established comfort zone of that skill set (after all they trained hard to become good under certain conditions and a change forces them to start over, no one likes that).
I mean look at how the game looks under the major of “Pro” setups and look how the game looks out of the box. I said it before SD could fire half their art department and save them alot of time and money. If they simply designed the game from the start like “Pros” play them.
This need for controling the environment/every variable/killing randomness, is not isolated to DB or E-sports it is inherent in every “competive setting”. Look at how olympic sport equipment differs from the “real world equivalent” The ammount of categories to test/compete/specialize only one particular skill/technic.
However all this “control” quite often makes for a boring, less layered/faceted and stagnating game/sport especially for spectators.
Games from an outside perspective get excited when the pros have to suddenly react to unforseen things, when the game isn’t 100% predictable (formula one becomes less boring for example, when the track gets wet).