Why I Hate The Melee Changes...


(ToonBE) #21

[QUOTE=Phantomchan;535878]Reminder that we don’t want this back again.

//youtu.be/hhLy2LSc3qA
[/QUOTE]

this is just cheating…


(FireWorks) #22

Why not a limit on “hits per attack”? A bullet can only do damage once.

A swing should only do damage once on a target.


(PixelTwitch) #23

I am sorry but if you know before hand that this is only one aspect of much larger changes that complement each other. Surely it would have made more sense to not implement the changes till the rest of the system was ready?

I’ll see what I can do by just tweaking values over future releases
.

Sigh…

While content creators keep working on Mercs and maps, things like anti-cheat, server performance, client performance, better matching systems and better team-balance etc. will continue to be the main areas of focus for our programmers. I think you can agree all of those are far more important when it comes to improving the experience of players in the Open Beta.

I can agree that these aspects are much more important… Hence why people are confused that you would make these changes and just throw them out to the public knowing that it lacked many aspects that where designed to complement each other.

I am sure a lot of the people here would agree when I say that we are now in compromise mode and the vast majority of us would just prefer you switch things back to how they where before the melee changes made it into the game (at least until all the systems you want in are complete).


(Smooth) #24

It’s a system that we wanted to get in early so we can get feedback on it and make iterations, it required only a very small amount of programmer work (pretty much 30 mins just un-commenting out and testing some code) and it countered a nasty exploit that meant melee didn’t require any aim, only positioning.

Until we get a test realm set up (something that we’re working towards) this Open Beta will continue to be the first wave of testing and feedback outside of internal developer-only playtests. Not everything that goes in will be perfect first time and you guys are providing invaluable feedback to help make things better.


(Rémy Cabresin) #25

Can’t we just have all version of heavy melee attacks with turnspeed lock and all versions of the light swipes without? Why does it need to be so complicated :stuck_out_tongue:


(Phantomchan) #26

Because that also would be unbalanced, if this would happen, I suggest lowering the damage on the lighter weapons.


(ispellcorrectly) #27

[QUOTE=Smooth;535851]What he said. TLDR, less is more, etc.

We’re looking in to improving melee further but these things do take a little time. We want to give the turn-speed limitation a proper try and let people get used to it before making any knee-jerk decisions. Anything that goes in will have an immediate backlash because people don’t like change and it’s unfortunate we couldn’t get the rest of the melee changes (attack-on-release, lunges, target slowdown, knock-backs, etc) we wanted in along-side it at the same time since they do compliment each other.

I’ll see what I can do by just tweaking values over future releases. Ideally we’d be able to try other systems, such a no limit on primary swings but instead doing zero/reduced damage if you turn too far. Right now though developer time is at a premium and this one little element is far from the biggest priority for us which is why tweaks are the most likely route in the short term.

While content creators keep working on Mercs and maps, things like anti-cheat, server performance, client performance, better matching systems and better team-balance etc. will continue to be the main areas of focus for our programmers. I think you can agree all of those are far more important when it comes to improving the experience of players in the Open Beta.[/QUOTE]

Or people could at least give it a week before crying about how they don’t like the game. Sorry Pixel, but, everybody jumps at a chance to slate the new patch before everybody else. At least try to get used to it… These forums are becoming boring because people only have complaints about the game. Yes people thrive off negativity rather than positivity, but that doesn’t mean everybody here has to follow suit!

We are in beta, play for at least a week on the new patch THEN come and complain…


(Smooth) #28

To be fair, I think people have given it a decent amount of time before giving feedback.

Also sometimes the initial gut-reaction is the most important piece of feedback of all.

Throwing around negative superlatives (“worst thing EVER!”, “are you ****ing idiots?” etc.) is perhaps a bit much but reading community feedback gives any developer a very thick skin :slight_smile: :slight_smile:


(Mustang) #29

“I strongly disagree with this decision” doesn’t quite invoke the same level of passion though. :smiley:


(Phantomchan) #30

Ikr? I also thought it was very stupid. The damage window was like 1-3 seconds or so? Also got a lot of ‘accidental’ kills due to people running in my blade during my thrust and when I tried to follow my target.

Still a neater way to convey your message, also if you don’t like something, don’t forget to tell what you don’t like of it. :stuck_out_tongue:


(PixelTwitch) #31

[QUOTE=ispellcorrectly;536029]Or people could at least give it a week before crying about how they don’t like the game. Sorry Pixel, but, everybody jumps at a chance to slate the new patch before everybody else. At least try to get used to it… These forums are becoming boring because people only have complaints about the game. Yes people thrive off negativity rather than positivity, but that doesn’t mean everybody here has to follow suit!

We are in beta, play for at least a week on the new patch THEN come and complain…[/QUOTE]

Actually mate, I complained only after the patch to reduce it…
But either way, some people have certain triggers that will cause frustration. For me any limitation to the input/feel of a game gets me.

But I do know what you mean :slight_smile:


(Phantomchan) #32

Same here, it pisses me off in general.


(Ashog) #33

Just take care not to replicate this desensibilisation at home with teh missus, mate :wink:


(chickenNwaffles) #34

Since when was the 360 melee thing a problem outside of the one dude that did it in a few pubs?

I guess it takes one person to completely ruin melee xd

On phantom, the melee wasn’t the problem, the “armor” and how invisibility worked was the problem.


(Phantomchan) #35

[QUOTE=chickenNwaffles;536094]Since when was the 360 melee thing a problem outside of the one dude that did it in a few pubs?

I guess it takes one person to completely ruin melee xd

On phantom, the melee wasn’t the problem, the “armor” and how invisibility worked was the problem.[/QUOTE]
People are still complaining about Phantom ingame after all these nerfs.


(PixelTwitch) #36

[QUOTE=Phantomchan;536103]People are still complaining about Phantom ingame after all these nerfs.
[/QUOTE]

That is because Phantom is a mechanic issue and not a balance issue.
Some people simply cannot stand dying in 1 shot or feeling like there is nothing they could do to avoid it. However we know that the vast majority of the time that is not the case but it will not stop people complaining. Kinda like Shotguns and Snipers in a way.


(Glottis-3D) #37

any 1shot mechanics is bad, unless it is an instagib mode.
-Vassili
-Shotgun against light mercs
-Phantom against light mercs


(Ashog) #38

or grenades…


(PixelTwitch) #39

yup, just because something is not poorly balanced does not mean it should not / could not be improved


(Ashog) #40

[QUOTE=PixelTwitch;536138]yup, just because something is not poorly balanced does not mean it should not / could not be improved[/QUOTE]Depends on who is looking.