Why don't Engineers return objectives faster?


(watsyurdeal) #1

Simple question, when delivering the samples or emp charges, why don’t Engineer’s return them faster?


(Bojangles) #2

They’re too busy analyzing the samples/charges with their natural engineering curiosity to nimbly stick it in the slot faster, thus reducing their naturally increased return speed to average.


(ASTOUNDINGSHELL) #3

http://forums.na.leagueoflegends.com/board/attachment.php?attachmentid=749421&d=1375659468


(KINE) #4

How we could teleport objects across the map is more intriguing.


(Amerika) #5

It probably just boils down to balance on returning objectives. They would have to increase the short return time considerably for non-engineers and probably keep the same time for engineers. Which could throw off map balance in regards to requiring two deliveries and rely too much on engineers. I do think they could have made that work and it would give engineers a better role on defense on those parts of the map.

It would be interesting to hear their reasoning though as there might be an interesting and extremely valid explanation.


(ostmustis) #6

I dont see a reason why they should be faster since they dont use their fancy tools when doing those things.


(watsyurdeal) #7

[quote=“Amerika;105291”]It probably just boils down to balance on returning objectives. They would have to increase the short return time considerably for non-engineers and probably keep the same time for engineers. Which could throw off map balance in regards to requiring two deliveries and rely too much on engineers. I do think they could have made that work and it would give engineers a better role on defense on those parts of the map.

It would be interesting to hear their reasoning though as there might be an interesting and extremely valid explanation.[/quote]

@Amerika

Do you perhaps know the return as it is now?

I’m not at home so I can’t check


(Amerika) #8

I don’t honestly. I’d guess it’s five seconds or slightly less if I was a gambling man.


(Eox) #9

That’s a good question. And I wonder what’s the answer.


(CCP115) #10


(watsyurdeal) #11

@CCP115

Yea, that’s right, get the fuck out

Just kidding, come back man, do you think this should be an added thing for Engis? Terrible idea? AM I REALLY THAT UGLY!? D:


(CCP115) #12

[quote=“Watsyurdeal;105429”]@CCP115

Yea, that’s right, get the fuck out

Just kidding, come back man, do you think this should be an added thing for Engis? Terrible idea? AM I REALLY THAT UGLY!? D:[/quote]

I tried looking for one with only the first two panels. Gave up cos I’m so lazy.

It seems like a good idea, but Engineers are already quite useful. Maybe an augment instead? I don’t know. I would like a faster way to deliver, but it would be hard to implement.

[spoiler]And yea you are ugly.
(••)
( •
•)>⌐■-■
(⌐■_■)[/spoiler]


(Samniss_Arandeen) #13

Instead of delivering two carryables, there should be a barrier over the delivery point that Engineers can deconstruct faster than everyone else. Engineers on the opposite team can reconstruct it faster than everyone else. It gives Engineers a primary role in delivering and stopping.

The better-maintained the shield is, the slower the delivery is.


(Bojangles) #14

[quote=“Samniss_Arandeen;105738”]Instead of delivering two carryables, there should be a barrier over the delivery point that Engineers can deconstruct faster than everyone else. Engineers on the opposite team can reconstruct it faster than everyone else. It gives Engineers a primary role in delivering and stopping.

The better-maintained the shield is, the slower the delivery is.[/quote]

That sounds like a really cool idea. I’m just gettin frustrated already thinking about doing that on offense for Chapel though :confused:


(Amerika) #15

That’s a pretty damn good idea @Samniss_Arandeen


(Samniss_Arandeen) #16

I got a few more where that came from.

-Engineers dismantling EVs on defense, provided there are no enemies around escorting the EV.
-Engineers reverting the C4 defuse progress, but pausing the C4 timer to do so.
-Engineers pausing the C4 timer during defuse attempts if they’re defending.


(JJMAJR) #17

Engineers should be able to pick up, return, and deploy carriables faster than the other classes.

Maybe Engineers should also be able to load carryables onto their backs or their side and fight with their own weapons too, but don’t give engineers a straight up speed buff. Proxy is already very good with carryable objectives already so we don’t need her to be more powerful.


(Naonna) #18

There’s currently an un-used ‘capper’ argument in the game files: We can only imagine what that may mean, as it’s intended for engineers (so-says the code) - Probably meant for capturing areas faster along with delivering objectives.


(Drcipres) #19

This is why I thin it is how it is: If engineers return it faster, this will reduce the a short time to return it in maybe 2 or 3 seconds to return it, making almost impossible to the attackers to deliver, imagine someone is going to deliver, you kill him, and you return it in 2 seconds, the attackers wont have that much time to kill you if you are moving while returning