Why Doesn't The PC Get Any Love?


(Jimmy James) #1

So the consoles are on the Statistics Site and they also have the new Netvars Balance Tweaks.

Why does the PC version have to wait for these features/updates? Is this an indication of how Brink updates will be implemented from now on, with the consoles getting updates while the PC is neglected? Did Splash Damage forget where its original player base comes from?

I’m just worried this is going to be a trend. I don’t see why the PC version can’t be updated at the same time as the two console versions.

-JJ


(Wepohn) #2

Going to be a trend? it already is.


(DrpPlates) #3

sad, truth, right there…

give the game a few more months and console will be long dead, while PC will still be somewhat active…


(Bayonet) #4

If I was a developer, the first thing I would do is release a game on console and PC, then give the console version only instant patches and free DLC. Why? Because I hate elitist morons.

Come at me, fanboys.


(dazman76) #5

It’s where the money is these days, sadly. In some ways I can sympathise with some developers - modern games cost a hell of a lot to develop, and when presented with this “multi-platform” approach with it’s high financial rewards it’s difficult to avoid making something that is common between the platforms. Although the PC games industry is far from dead - as people are constantly trying to claim - it is dwarfed by the size of the console audience, for lots of reasons. Sadly, this makes the act of creating a “special” PC version a rare occurrence - and quite a few developers stopped making PC only games years ago.

[QUOTE=Bayonet;332376]Why? Because I hate elitist morons.

Come at me, fanboys.[/QUOTE]


(mortis) #6

Want to know the cold hard truth? The reason is profit. The consoles are a single hardware platform and are much easier (read: cheaper) to design for. PCs run in about a bajillion different configurations, OSes, driver environments, etc, including a slew of third party drivers. Imagine trying to support a game on multiple OSes with people running everything from hopelessly obsolete systems to bleeding edge hardware. What a mess that would be.

I have already mourned the slow death of PC gaming, and I have moved on to the stage of acceptance. It’s not a question of what is a better platform, since business will always be about prudent investment for profit. Once upon a time, the PC ruled the gaming world and got all the goodies and all the best features. Now that consoles are becoming predominant, games have changed to adapt to this environment, and the PC owners nowadays do get stiffed to a certain extent.

So do I see console-ization in Brink? Yes, I do. But it is still a fun game, and for me anyway, perhaps my last hurrah in the PC FPS market. I don’t blame Bethesda or SD for wanting to make a few bucks in the easiest way possible…who doesn’t like to make money? But it is true that many of the newer PC games are starting to feel more and more like something I’d play on my kids’ Wii. Don’t get me wrong, the Wii is great for playing Spiderman or Lego Indiana Jones, but I won’t be playing FPS games on those platforms.

I still play Wolfenstein: Enemy Territory with my kids on a LAN server at my house, so I’ll continue to be able to get my FPS gaming fix for many years to come. It would be nice if someday ETQW and Brink will get unlocked as freeware, too, but I’m not going to hold my breath. I paid my $50 for Brink, and I’ve already got more than $50 worth of entertainment from it, in spite of its flaws it still has many of the features that I enjoy about the ET style games. As for PC v console, it’s a moot argument. They are fundamentally different platforms and all the momentum is with consoles nowadays. Acceptance is the first step on the road to recovery…


(AnthonyDa) #7

This game is totally not a console port.

SD isn’t totally developing things for console before making it on PC … ho wait …


(Jimmy James) #8

I found this quote about the most recent patch/DLC (v1.2) for The Witcher 2 to be quite interesting:

Adam Badowski, Development Director at CD Projekt RED, commented, “Making a very good game is, in my opinion, equalled in importance by the need to offer strong ongoing support, especially on a platform as complex as the PC. I hope providing two major patches within barely more than two weeks after release demonstrates our dedication to supporting The Witcher 2 over the long term. What’s more, this is just one small sign of our commitment to this guiding direction. PC gamers can expect more goodies from us in the future. And of course, we won’t charge for them since we feel it’s our duty to improve and enhance the game for both current and future players.”

-JJ


(Mad Hatter) #9

If I had to guess, I’d say it’s because the PC version, being a bit more complex than the console versions, require a more complex update. An update that may not be quite the same as the update that the consoles are getting.

It’s not like you’re going to have to wait an extra month. And you already have, by all accounts, the least buggy version of the game.


(Azev2000) #10

[QUOTE=Jimmy James;332425]I found this quote about the most recent patch/DLC (v1.2) for The Witcher 2 to be quite interesting:

-JJ[/QUOTE]

CD Projekt is in the same category as Tripwire Interactive. Dedicated to there craft and to those who helped elevate them to the positions they are in today.

I hope they remain that way, but its not easy when publishers start waving woads of cash in your face.


(kilL_888) #11

[QUOTE=Mad Hatter;332436]If I had to guess, I’d say it’s because the PC version, being a bit more complex than the console versions, require a more complex update. An update that may not be quite the same as the update that the consoles are getting.

It’s not like you’re going to have to wait an extra month. And you already have, by all accounts, the least buggy version of the game.[/QUOTE]

i wanted to wirte something similar. pretty much sums it up.

love takes time… :smiley:

also, we pc gamers are not as impatient as those console ki…, eh players.


(dazman76) #12

And they both do very good work too :slight_smile: Really looking forward to Red Orchestra 2. Sadly though, these guys are part of a very small club these days.


(Azev2000) #13

We should have known from the beginning that this was going to be a console port. Richard HAM early in development stated that he was a CONSOLE GAMER FIRST AND FOREMOST.


(Sabayon) #14

They also said how Brink would be a PC only game. Look how that turned out. :wink: Though from a profit standpoint I completely understand where they are coming from.


(Sono) #15

I own the PC version, but it’s only fair to point out that the console versions were just terrible from what i’ve seen on the 360 and it was probably the right business move to get those patches out asap. I would’ve rather seen all 3 be released at once, but I don’t mind seeing consoles get first dibs since i’ve been playing the whole time without more than the sound bug from time to time.


(Bayonet) #16

I just love reading the replies here. People talk about the PC not getting preferential treatment as if that’s a bad thing. I’d like to thank all of you who supported my first post, even if you didn’t mean to.


(Kurnuttaja) #17

Team Fortress 2 is a complete opposite of Brink: PC version gets a new update almost weekly while console versions remain without updates for eternity.

I hope we all get the DLC at same time at least.
“The new free DLC has now been released, PS3 and Xbox360 users have it available now. PC users will get it soon.”


(.Chris.) #18

[QUOTE=Kurnuttaja;332465]Team Fortress 2 is a complete opposite of Brink: PC version gets a new update almost weekly while console versions remain without updates for eternity.

I hope we all get the DLC at same time at least.
“The new free DLC has now been released, PS3 and Xbox360 users have it available now. PC users will get it soon.”[/QUOTE]

You do realise the PC version has had pretty much weekly updates thus far?


(brbrbr) #19

love==no stats-whoring attraction/help.
anyone win. except useless BF/CoD/CS kiddies, mistakenly bought Brink.


(Jimmy James) #20

I’m not interested in “stats-whoring” as you put it. I’m more concerned about the lack of support for the PC version of Brink compared to the console versions. I’m actually more interested in the game balance fixes though I do find the various stat reports to be very informative.

I was very disappointed when the ET:QW stat site went down and never came back up. Maybe I should have noticed that it was an omen of what was to come from SD.

-JJ