I did a small edit of my map… compiled it, made a pk3 file again and my shader for grass doesnt work… i cant place landmines and i have no idea why…
This is it:
textures/temperate_sd/grass_dense1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 128 0 0 ) ( 0 128 0 )
surfaceparm grassteps
surfaceparm landmine
{
map textures/temperate_sd/grass_dense1.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}
I also tried this thing: I copied the grass_dense1.tga texture from temperate_sd, renamed it and placed it into my own map textures folder… Then i replaced the path in the shader, but it still doesnt work! I dont get it