Anybody know why the command map looks like this?
I mean the coords and the grid, not the graphics of the commandmap since it is just a tracemap.

/SteelRat
Anybody know why the command map looks like this?
I mean the coords and the grid, not the graphics of the commandmap since it is just a tracemap.

/SteelRat
Never mind, I found out what I had done wrong 
By mistake I inverted the mapcoordsmins and maxs and that caused the grid to go crazy, I also got a com_spritef buffer overflow error message.
All solved 