Why does Kira have these weird stats?!


(yusayu) #1

So, all of the Ranged Mercs have High Health/Low Movement Speed. This makes perfect sense since Long-Ranged weapons in this game are really accurate and spammable so that high Movement Speed wont help you one bit. In close quarters on the other hand, high movement speed can lead to you jumping from one side of the opponents screen to the other (even if he has Max FOV), which is much more helpful.

So, all of the Mercs with ranged weapons (Fragger, Sky, Arty, Redeye, Vassili especially) have high health/low MS, to give them kinda equal chances at long-range combat. All but Kira. She has 90/450 distribution which leads to her having only 75% of the other Fire Supports Health and thus dying 25% faster while the speed is nearly useless for long-range combat because all of the long-range weapons are insanely accurate and spammable. She dies to the Gradeur with one Head- and one Bodyshot while she needs multiple Bursts with her weapons to kill any opponent at those ranges.
In close quarters on the other hand, all the cqc weapons are way stronger than her rifles, a shotgun kills faster, an SMG kills faster and the full-auto assault rifle kills faster.

This in addition to the fact that she doesnt have a useful explodydendron loadout (with at least one other useful perk), while others have one AND the fact that her Laser is useless indoors as opposed to, say, Skyhammers Airstrike, makes me feel like she really needs a buff. And from my personal experience, many players seem agree on this because even tho it is Kira free week now she isnt really played that much, while there are proxymines at every corner.


(Gi.Am) #2

Sorry to say but your whole argument falls through if you consider Sparks, Vassili (lowest male HP) and presumable Aimee. All fast all low HP all longrange (more than Kira).

High movement speed is not only for getting into and surviving QCQ (that hinges way more on weapons anyways, see sparks). But also for dodging shots, quick peeking shots and first and foremost to get around the map. To get into those long range flanking positions and not having to fight in some QCQ tranisitonal areas.
High speed is as much for getting in close as it is for getting out of close, and back into your comfortzone, or changing positions to keep the enemy on their toes.


(irishrOy) #3

I don’t really know.

There are for example CQC-brawlers with high health, like Rhino for example.
Fragger is not long-range, but more CQC-med-range, I feel.
And “long-range” is Vassili, who runs rather quick and has not the most health.

Fragger, Skyhammer, Arty and Redeye are not purely long-range, man. Skyhammer, Fragger and Arty can dominate in CQC, too.

Maybe Kira has a lower HP because she can actively use the Laser as a more precise and “surgical” weapon the Skyhammer. With Kira you can aim, follow players or simply burn the EV.
I feel like Kira’s laser functions as a more “useful, precise and variable” weapon, while Skyhammer simply “carpet-bombs” the heck out of a line/area.


(yusayu) #4

Sorry to say but your whole argument falls through if you consider Sparks, Vassili (lowest male HP) and presumable Aimee. All fast all low HP all longrange (more than Kira).

And all of them have character-specific weapons. Vassili has his sniper rifles which have more DPS than any long-ranged weapon and Sparks has a dual-purpose rezgun and her main weapons are actually MPs (close range again).

High speed is as much for getting in close as it is for getting out of close, and back into your comfortzone, or changing positions to keep the enemy on their toes.

This still does not excuse the fact that when you are fight heads-on long-range you die and when you are fighting in cqc you die. She is some sort of inbetween merc, that doesnt really fit any sort of combat-range.

Fragger is not long-range, but more CQC-med-range, I feel.

He, too, has special weapons only for him.
If Kira had the LMGs or at least the full-auto Assault rifle i wouldnt be complaining at all, but she has exactly three weapons: The (only) three long-range weapons in the game

Fragger, Skyhammer, Arty and Redeye are not purely long-range, man. Skyhammer, Fragger and Arty can dominate in CQC, too.

Yes, thanks to the fully-automated weapons.

So basically, in addition to the crippling drawback that are her stats, she also only long range weapons available to her and each of her loadouts has at most ONE generally useful perk, while Arty AND Skyhammer both have a Drilled/Explo loadout for fire support and Kira doesnt even have something like Drilled/Quick Draw in any of her loadouts.


(Gi.Am) #5

[quote=“random;68774”]

Sorry to say but your whole argument falls through if you consider Sparks, Vassili (lowest male HP) and presumable Aimee. All fast all low HP all longrange (more than Kira).

And all of them have character-specific weapons. Vassili has his sniper rifles which have more DPS than any long-ranged weapon and Sparks has a dual-purpose rezgun and her main weapons are actually MPs (close range again).

High speed is as much for getting in close as it is for getting out of close, and back into your comfortzone, or changing positions to keep the enemy on their toes.

This still does not excuse the fact that when you are fight heads-on long-range you die and when you are fighting in cqc you die. She is some sort of inbetween merc, that doesnt really fit any sort of combat-range.

Fragger is not long-range, but more CQC-med-range, I feel.

He, too, has special weapons only for him.
If Kira had the LMGs or at least the full-auto Assault rifle i wouldnt be complaining at all, but she has exactly three weapons: The (only) three long-range weapons in the game

Fragger, Skyhammer, Arty and Redeye are not purely long-range, man. Skyhammer, Fragger and Arty can dominate in CQC, too.

Yes, thanks to the fully-automated weapons.

So basically, in addition to the crippling drawback that are her stats, she also only long range weapons available to her and each of her loadouts has at most ONE generally useful perk, while Arty AND Skyhammer both have a Drilled/Explo loadout for fire support and Kira doesnt even have something like Drilled/Quick Draw in any of her loadouts.[/quote]

gotta nitpick here Vassilis sniperrifles don’t have the highest DPS of the longrange weapons infact sniperrifles are notorious for their low DamagePerSecond what they have instead is large per bullet damage. On the DPS front the PDP is the highest with 135DPS only Kira weapon that is less is the Dreiss 125. both burstrifles have 165DPS considering that every respectable Vassili runs around with a MOA 55DPS…

They have large amounts of front loaded damage which means yes their first shot can kill you, but guess what a fast merc, dunno like Kira for example can use left right strafing to dodge that first shot and while Vassili is still cycling that bolt, you hit them with 2 bursts.

The Point is the survival of a high speed merc in this game comes from their movement independent of the range of the engagement. Sure if you are only doing a stats duell considering HP and damage (or stand still while shooting) someone like Kira will loose all the time. But so will everyone else who is not Rhino.

And to be honest looking over her loadout cards they seem to be pretty well rounded most of them both buffing your support skills and combat power. Or buffing both long range and closerange survival ( chopper on a fast merc like Kira makes her deadly in closecombat).

Only fault is that I personaly prefer Dreiss over burst and some of the better combinations seem to be burst only.


(yusayu) #6

gotta nitpick here Vassilis sniperrifles don’t have the highest DPS of the longrange weapons infact sniperrifles are notorious for their low DamagePerSecond what they have instead is large per bullet damage

Ok, shouldve said TTK instead, because Vassili weapons have 0 TTK on headshots which is something no other weapon has access to. Apart from the Rezgun but that has to be charged and has no Scope.

They have large amounts of front loaded damage which means yes their first shot can kill you, but guess what a fast merc, dunno like Kira for example can use left right strafing to dodge that first shot and while Vassili is still cycling that bolt, you hit them with 2 bursts.

But he, too, can sidestrafe and usually Vassilis are placed in a way that they can do one c-jump and are out of sight of everyone. This still does not help against Skyhammer/Arty/Fragger in any way.

The Point is the survival of a high speed merc in this game comes from their movement independent of the range of the engagement.

Not really, especially when your stats are this sort of average and your weapons are specialized for a specific engagement range. Her stats are just just contradictory to her weapon selection, that is all.

And to be honest looking over her loadout cards they seem to be pretty well rounded most of them both buffing your support skills and combat power. Or buffing both long range and closerange survival ( chopper on a fast merc like Kira makes her deadly in closecombat).

Supplies/Bomb Squad - useless
Bomb Squad/Mechanic - useless
Mechanic/Supplies/Big Ears - useless
Cool/Supplies - useless
Cool/Supplies - useless
Big Ears/Untrackable - useless
Big Ears/Chopper - useless
Untrackable/Mechanic - useless
Chopper/Bomb Squad - useless

Those are all her loadouts. There is just no loadout comparable to
Skyhammers:
Explody/GA/Drilled + arguably the strongest assault rifle (M4)
Chopper/Explody/Quick Draw + BR-16

and Artys:
Drilled/Chopper/Explody + BR-16

Or to say it this way: I would prefer Drilled/Quick Draw over Bomb Squad ANY time if you compare the 3 directly. After having played the whole day with Arty yesterday (using the above loadout) and i switched to Kira today i did not just die way more often, but due to the lack of useful Drilled loadouts i had an insanely low damage output aswell and reloading my weapons just felt SOOO wrong.