I can’t quote on my phone but I’ll try to respond the best I can.
If anything rubeforce your argument can go both ways since the health as it is means people can camp quite easily as long as there is a medic with them, since it takes little to no time at all to revive them quickly. And as for discouraging lone wolfing…when the sniper is the only one that can kill instantly and deny a revive, with his primary, I think that, if anything, encourages lone wolfing players to play Sniper and contribute nothing to the team.
Encouraging close quarters, not every fight can be close quarters due to map design, so that really does not work.
You can kill a guy, and by the time you close in to knife him he gets revived, now you’re fighting 2 people instead of one. Or how about fighting Vasili at a distance, if he misses his shots and gets downed, he could get right back up, over and over if a med is sticking with him. Or how about this, if I kill someone, typically I wanna reload to avoid running out of ammo in my next fight, and right as I am reloading, a med comes and revives him.
My points I think are pretty valid and fair, and I think it’s fair to say that if a Medic is sticking with his team, he should have no trouble reviving them, even if the health is reduced to 75 or 60 percent, so 2-3 headshots with most guns. As it is it is way too forgiving, and there are far too many scenarios that are unfair to someone who earned a kill.