I do not understand this, it should only count as a death if you respawn/die and round ends. You were technically unconscious
Why does it count as a death when you are revived?
short answer: for simplicities sake
long answer: for simplicities sake
should it take away the frag from the enemy player?
Planetside 2 does take the death away from you when you’re revived by a medic, and I don’t see why it shouldn’t be implemented here.
But any addition is additional work, I’d understand if this wasn’t a huge priority.
It can either be a clean task of moving the deathcounterIncrement to the playerDespawn function, or someone can go off on a tangent and redo the entire playerRevive function, make it decrement the counter, have to add special cases for the training dummies in the c4 part of the tutorial, and make a mess of things.
I agree with the suggestions above. Players shouldn’t be punished for being revived, which is often the case when you get revived in an impossible situation with low health and little or no ammo.
change deaths to downs and we’re fine. it should be recorded as one stat anyway because being only downed rather than killed is out of your hands.
Get rid of KDR. Then this issue wouldn’t be a problem. I play games where people refuse to respawn simply to pat out their kdr and wait for a revive when they could be helping the team.
Agreed, Getting pulled back to your feet should negate a kill against you,
Yeah i do not see the point of KDR in games that arnt deathmatch. You can have a KDR of 100 and still lose. But i guess I can somewhat relate to the wish of having nice stats to show (altough i never got em myself).
Hmmm, my initial reaction to the concept of reducing available information to the player is always hesitation.
I see your point about how the prevalence of KDR can negatively impact player motivation etc. but I don’t know that I believe it’s as severe as you propose.
[quote=“joshingMorsel;10342”]Hmmm, my initial reaction to the concept of reducing available information to the player is always hesitation.
I see your point about how the prevalence of KDR can negatively impact player motivation etc. but I don’t know that I believe it’s as severe as you propose.[/quote]
True, I guess opinions can cloud what the actually scale is, however if you want to get rid of death being counted when you revive, I would suggest adding another stat called downs which could fix that problem.
So now you have Kills - Deaths - Assists - Downs.
[quote=“Szakalot;8056”]short answer: for simplicities sake
long answer: for simplicities sake
should it take away the frag from the enemy player?
[/quote]
It really would not be hard at all to make it work
Player still gets credit for the kill, but the victim who is revved just loses a death.
That simple, it’d be easy to code.
And as far as K/D goes, last time I checked actually doing the objective gives you more points than kills do.
[quote=“majesticClue;12188”]
And as far as K/D goes, last time I checked actually doing the objective gives you more points than kills do.[/quote]
But the higher your KD, the bigger your ePenis, i am for making it “private” again, or even better, change it to damage dealt and Bombs planted/Repairprogress achieved.
The point system in itself is kind of flawed and will always be anyway, somebody who is holding the flank and takes a good angle is more important than somebody who camps the objective at the most obvious spot.