Now I have read about (though not noticed) poor optimisation as an annoying factor, but it’s got one of the more diverse ranges of ways to play and is in my opinion a well made map.
For example it starts with an area of large open spaces with the objectives and choke points in closer more enclosed spaces. Even the delivery point is lowered to seclude it and offer a range of tactical options (though most people I see just jump straight down, even on defence). It then goes to an objective which requires the defending team to split their attention, and has many side-paths to get around by. But it puts the points in more dangerous large open spaces, and once a charge is planted, that split attention can focus on disarming the charge, meaning the open area becomes even more dangerous for offenders. And the final point isn’t open, but allows for attack from a wide variety of angles. But of course whenever the attackers split up to make use of these angles they take the risk of mis-coordinating, or simply being picked off by defenders who aren’t necessarily dealing with your teammates due to the large amount of cover. And then when the bomb is planted this setup is reversed as the defenders pile in to defuse it.
There are sight-lines for snipers, but also a range of tight corridors, and there is a mixture of open air and enclosed areas on a ratio like that of trainyard. It allows for a variety of approaches for any class.
So why is it that no one votes for Dome? Or when they do most people leave the server? Is the optimisation really that bad? Am I missing something? Or does everyone like dome and I’m just caught in some freak anomaly where I happen to never get to play it?
