Why do so many players not push


(Strid) #61

From my experience, it’s often the high level players and those who are part of clans who tend to adopt defensive stance while attacking…

I think that showing k/d at the end of the round might have an influence on how people play. Either hide it or also show player participation on objectives (bombs armed/defused, escort time, objectives delivered, time spent carrying objective…)

Another thing I noticed is that stacking is certain to happen whenever there’s a twitch caster in the server…


(Szakalot) #62

showing k/d won’t make a difference once your personal stats role out.

and in the end, the players who play for k/d will play that way, regardless of everything else.


(PinkFrog) #63

[QUOTE=Szakalot;529532]showing k/d won’t make a difference once your personal stats role out.

and in the end, the players who play for k/d will play that way, regardless of everything else.[/QUOTE]

Maybe some but not all. You need to ask WHY do people care about k/d? Because they want to have quantifiable proof that they are a) skillful and b) more skillful than some other players.
k/d is just deemed a simple and reliable method of providing that proof.
If you, as game, suggest other, maybe more complex methods that also translate into a simple number (or something along those lines), than this should be just as good or maybe even better than k/d, especially if it esteemed as valuable by many in the community.

“Naah… man. k/d means **** here in DB, you gotta check out the… uh… objective score, man, thats the snazzy one!!”

Then players will adopt that because it lets build skill-hierarchy among each other just as well or better.

Just a thought.


(Szakalot) #64

I just think we should worry less about how to cater to TDM-y people, and focus on making wannabe-teamplayer’s game experience satisfying. So far the game does that pretty well, apart from godawful stacking, and the huge range in skill levels among the players.

Imagine putting Quake3 veterans against newbies in Q3-CTF or Q3-DM. This is the level of difference that we are talking about here. Having played previous SD games is a huge advantage over those who are not as familiar with this playstyle. TF2 players might have a feel of familiarity, but do not have as much emphasis on aiming for the heads. CS players will line up the heads, but have no relevant movement skills.