Hi!
I have made an ET-map, and I want to compile it.
My main question is this. Why should I do a normal vis, when it seems to be enough to do a vis -fast?
This is what I do:
First I do the BSP:
=== running BSP command ===
“C:/Program/GtkRadiant-ET-1.3/q3map2” -v -connect 127.0.0.1:39000 -game et -fs_basepath “C:/Program/Wolfenstein - Enemy Territory//” -meta -mv 1024 -mi 6144 “C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2.map”
Connected.
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.5-SD
GtkRadiant - v1.3.8-ET Jul 8 2003 13:02:47
Then I do the fast vis:
— Vis —
fastvis = true
Loading C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2.bsp
Loading C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2.prt
1754 portalclusters
6840 numportals
4941 numfaces
13680 active portals
1760 hint portals
visdatasize:392904
— BasePortalVis (13680) —
0…1…2…3…4…5…6…7…8…9… (41)
creating leaf vis…
Total visible clusters: 2492788
Average clusters visible: 1421
Writing C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2.bsp
44 seconds elapsed
Disconnecting
Connection closed.
Lastly, I do the light -fast:
— Light —
Fast mode enabled
Storing all lightmaps externally
Default lightmap size set to 256 x 256 pixels
(snip)
— StoreSurfaceLightmaps —
Subsampling…collapsing…sorting…allocating…storing…
writing C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2/lm_0000.tga
writing C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2/lm_0001.tga
writing C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2/lm_0002.tga
writing C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2/lm_0003.tga
projecting…done.
199095 luxels used
0 luxels stored (1.#J percent efficiency)
565 identical surface lightmaps, using 8079 luxels
0 vertex forced surfaces
0 vertex approximated surfaces
4 BSP lightmaps
4 total lightmaps
93 unique lightmap/shader combinations
Writing C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2.bsp
58 seconds elapsed
Disconnecting
Connection closed.
Then I zip it, and I have a pk3-file that works.
Back to my main question: Why should I do a normal vis (which takes a long time)?
Actually, I dont know how long the normal vis takes, for my map. I did start it, and it ran for along time.
Then i aborted it. (Yes, im a total noob. I need some feedback, and comments. am I doing the right thing? is this common? Are my bsp, vis and light-numbers “normal”?)
The normal vis (which I aborted) gave the following outputs:
— Vis —
saveprt = true
Loading C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2.bsp
Loading C:/Program/Wolfenstein - Enemy Territory/etmain/maps/berserk_beta2/maps/berserk_beta2.prt
1754 portalclusters
6840 numportals
4941 numfaces
13680 active portals
1760 hint portals
visdatasize:392904
— BasePortalVis (13680) —
0…1…2…3…4…5…6…7…8…9… (40)
12 average number of passages per leaf
139 MB required passage memory
— CreatePassages (13680) —
0…1…Connection closed.
139 Mb? Sounds like… I dont know. Is it common?
I stop spamming now. Hope to get some response. Thanks in advance!
(Not urgent.)
// Loffy
EDIT: I am using the latest Gtk radiant 1.3.11-beta.