why ? devs pls balance ....


(AKULA) #1
  1. vasili what…
    i still don’t understand how vasili has a primary sniper rifle and has smgs or machines pistols which are used by medic as primary for

example mp400 and tolen mp is. actually primary weapons for sparks and vasili can carry thoese as his secondary …

and basically he deals too much damage.

and these weapons deal more damage than assault rifles even making vasili very powerful in all ranges if used correctly .

  1. weapon balance .
    as i mentioned the weapon damage is just non existant it’s not as bad as REMOVED of duty or other games but still there is literally no nonsense balance between weapons .

like m4 which statiscally has less damage than timik47 but in actually game m4 out damages it since it has no recoil at any range and timik just has too low damage for it’ s high recoil and spread devs did reduce the recoil but 5% is not even a joke it literally did nothing 9/10 m4 will still win. timik needs more damage per shot to actually be competitive to m4 's performance .

and not just in between each category of weapons the balance in between each weapon class is just non existant as well smgs clearly out damage most automatic weapons because they just have massive magazine and so fast fire rate making it even easy to take out long range targets.

3.sniper rifles
they have no recoil. and they can literally one shot headshot all mercs except rhino this is super annoying when playing since every time in match you will see sniper just camping at your spawn ready to send you back to 20 second que and it annoys the hell out of me when outlr team is just mowed down by snipers make it so one headshot is reviable then next will finish them to be fair .

  1. arty and some mercs have no primary automatic weapons why not atleast give them a automatic weapons to be fair . arty is a good class but his weapons stops me from chosing him over sky hammer since he has no automatic weapons.

5.mines
they are wired they don’t go off instant. and goes off after few seconds this super annoying since you thought you avoid them but then you take damage … make them go off instant so we know what hit us instantly .

6.too slow …
some weapons like blishlock and k121 have soo slow rate of fire make them faster since alot of people hate them because of it .

7.katana
is still op it does too much damage and range it still needs a nerf .

i ve been playing alot of dirty bomb but thoese things just didn’t make any sense so pls balance this.


(DMaster2) #2
  1. You are doing it wrong, it’s Sparks that main a secondary lmg. Not Vassili using a primary as secondary. Wrong order mate.
  2. Sniper rifles are fine on the contrary the FEL-IX could use a slight buff. Annoying to get headshotted? DON’T STAY STILL or pop your face where the enemy expect it.
  3. Not everyone need an auto
  4. Yeah we totally need Proxy Mines that insta-explode, sure.

(ProfPlump) #3

The machine pistols that Vassili has access to are definitely not overpowered - they’re actually pretty lackluster. I use Vassili a LOT and I would honestly prefer to have the M9 has my secondary rather than any of his other options. They DEFINITELY don’t “do as much damage as assault rifles” either - the MP400 and Tolen MP have the damage per second of 116 and 110 respectively, while the popular assault rifles and SMGs have damage per second rates of 125 (M4A1), 130 (Crotzini), 128 (KEK-10) and 122 (Hochfir). And ON TOP OF THAT, the Machine Pistols have SERIOUS damage drop off when they try their luck at medium ranges, whereas the Assault Rifles and SMGs have much less damage drop off over range.

And it doesn’t matter that the MOA and FEL-IX have very little recoil… They’re bolt actions. It makes absolutely no difference. MAYBE the PDP could have a little more recoil (since it is semi-automatic), but it’s underpowered enough as it is.

If you think that sniper rifles are OP in dirty bomb, please go ahead and try using Vassili when he’s on merc rotation - they’re a lot harder to use than you might think. Plus, if you’re always getting headshotted by them then you’re probably making yourself an easy target for their shots. As I said, I play Vassili a LOT and I struggle to be accurate against good players because they never stand still or run directly towards me, whereas when I play against low levelled players I can pull of headshots left right and centre. It comes down a lot to how your target tries to avoid you.

Arty shouldn’t be given access to automatic weapons (and neither should Kira) - but it’s true that the burst fire and semi-automatic weapons are a little underpowered at the moment. If they could buff the DPS by about 10% on the Stark-AR, BR-16, and the Dreiss AR then it would make those weapons a lot more effective in the game. But your suggestion to just give Arty and Kira the same guns as Skyhammer is just stupid, because it takes away from the weapon and merc variety of the game.

The Blishlok is SUPPOSED to be a lesser weapon than the rest of the SMGs - it’s designed to be used by Aura who is not supposed to be a powerhouse combat merc. The only thing that should be changed is that the Blishlok loadouts for other mercs should have considerably better augments so that there is a trade-off between having a better weapon or having better augments (Bushwhacker is a good example - the only loadout that has TWO turret-buffing augments is the loadout with the Blishlok, so you can have a really good turret and a mediocre SMG or you can have a good turret and a good SMG).

And if you still think that Phantom is overpowered then you really must be bad at this game. Sorry mate, but Phantom is absolutely terrible now and if you are still incapable of taking him down then it is your own fault. Try playing on the Max Level 5 servers to train up before playing in the more competitive public servers.


(AKULA) #4

since many of thinks that dps is what determines actual damaging in combat but dps only applies when you are in 100% accuracy at a target to achieve that sort of damage. in real combat senarios in game the weapon with a low recoil would actually highly benifit and this case smgs have way more controlability than ars resulting out damaging otger weapons since they are more controlable


(spicyHarp) #5

Most of the weapons in this game has minimal recoil. The Timik has a lot more, but that’s still considered medium recoil in most shooters. Not to mention recoil can be easily compensated for.


(Amerika) #6
  1. The MP400 and Tolen do not do damage on par or have ammo counts on par with assault rifles. Please use facts when you try to argue against something.
  2. The M4 has recoil. It just has less than a few other weapons. SMG’s are good but they have a lot of damage dropoff and have more spread at range. This is what makes the assault rifles better but still keeps SMG’s good. Again, use facts of how the weapons actually work to further an argument.
  3. Removing the instant gib component of the sniper rifles is commonly talked about and was removed from the PDP. Also, the PDP has quite a bit of recoil so starting off with, “they have no recoil” is weird and incorrect.
  4. I wouldn’t mind Kira and Arty gaining access to an automatic weapon.
  5. The mines have a slight delay so you can actually try to avoid them as opposed to coming around a corner and instantly dying. I’m not sure why you’d want to instantly die as opposed to reacting fast enough to avoid at least some of the damage with a long jump. What is your logic behind this?
  6. K121 is the best weapon in the game. It does not need an RoF change. The Blishlock on the other hand needs love.
  7. The Katana is pretty much fine where it’s at now. If you’re dying to a Phantom who is using melee only (instead of when it should be used) then you might have a game awareness issue that will most likely be resolved with a bit more experience.

(ttownjoe) #7

[quote=“AKULA;16838”]1. vasili what…
i still don’t understand how vasili has a primary sniper rifle and has smgs or machines pistols which are used by medic as primary for

example mp400 and tolen mp is. actually primary weapons for sparks and vasili can carry thoese as his secondary …

and basically he deals too much damage.

and these weapons deal more damage than assault rifles even making vasili very powerful in all ranges if used correctly .

  1. weapon balance .
    as i mentioned the weapon damage is just non existant it’s not as bad as REMOVED of duty or other games but still there is literally no nonsense balance between weapons .

like m4 which statiscally has less damage than timik47 but in actually game m4 out damages it since it has no recoil at any range and timik just has too low damage for it’ s high recoil and spread devs did reduce the recoil but 5% is not even a joke it literally did nothing 9/10 m4 will still win. timik needs more damage per shot to actually be competitive to m4 's performance .

and not just in between each category of weapons the balance in between each weapon class is just non existant as well smgs clearly out damage most automatic weapons because they just have massive magazine and so fast fire rate making it even easy to take out long range targets.

3.sniper rifles
they have no recoil. and they can literally one shot headshot all mercs except rhino this is super annoying when playing since every time in match you will see sniper just camping at your spawn ready to send you back to 20 second que and it annoys the hell out of me when outlr team is just mowed down by snipers make it so one headshot is reviable then next will finish them to be fair .

  1. arty and some mercs have no primary automatic weapons why not atleast give them a automatic weapons to be fair . arty is a good class but his weapons stops me from chosing him over sky hammer since he has no automatic weapons.

5.mines
they are wired they don’t go off instant. and goes off after few seconds this super annoying since you thought you avoid them but then you take damage … make them go off instant so we know what hit us instantly .

6.too slow …
some weapons like blishlock and k121 have soo slow rate of fire make them faster since alot of people hate them because of it .

7.katana
is still op it does too much damage and range it still needs a nerf .

i ve been playing alot of dirty bomb but thoese things just didn’t make any sense so pls balance this.[/quote]

I pretty much agree with all your points, unfortunately their are too many who can not look at the facts very objectively. Props to you.