Hey everyone.
I’ve been working on a map the last couple of weeks and it’s beginning to look the way I want it. I’ve got one problem though. My walls aren’t causing BSP splits on touching brushes! This means that VIS isn’t going to be able to “hide” the inside of buildings from the exterior view of them… meaning bad FPS!!
Especially important are the double doors that lead into my main building. They are static doors that are half open so it is possible to move through them. I really need them to cause BSP splits or else they will not help VIS out!
Here is a screen of the double doors:

The doors span the entire height between the floor and ceiling so they are capable of blocking visibility from certain angles.
I have circled the edges of the doors where Q3MAP2 really should have started generating splits in the floor and ceiling.
I have tried selecting everything in my map (it’s not so big yet) and doing “Selection > Make Structural” but that didn’t make any difference.
Any help on this matter would be greatly appriciated!
