Why am I holding out for the DLC?


(FrankieGodskin) #1

I started reading the thread about the Carb-9 nerf, and I began skimming about halfway through, when the fanboys started their typical condescending comments. I agree with the OP for several reasons, and I was writing a response, but then it occurred to me: why am I holding out for the DLC?

Buffing all guns, instead of nerfing the best one, would be a better tactic. If everything feels overpowered, then everything is balanced, and no one would complain. I worry that, post-patch, every gun will feel weak and inaccurate. And since they’re giving my default weapon, the Gerund, a nerf as well, I don’t know what I’ll use.

Players will always use the best weapons available. If the carb is no longer best, some players will leave the game, and everyone who stays will default to the second-best weapon. Then people will complain that “everyone just uses the Kross/Tampa/whatever,” and they’ll ask for that to be nerfed as well, which will cause more players to leave the game. In economics, this is called an adverse selection death spiral. In video games, it’s called “empty lobbies.”

It’s time to stop serving the needs of the few. Brink’s supporters have given it every excuse in the book, from “It’s a smarter game than COD/Halo/BFBC2” to “it’s not meant for the general public, it’s meant for team players.” Guess what that translates to? Empty lobbies.

I wanted to love this game. I took a week’s vacation off of work to play it when it came out. I bought two copies so I could play with my son (we each have a 360). I followed this game for a year before it came out, searching for every tidbit of news I could find. I ignored the mediocre reviews because I believed the reviewers “didn’t get it.”

But now that I haven’t played in a few weeks, and I have some distance betweed myself and the game, all I see are flaws. The difficulty in regularly finding a lagless, bot-free game with 16 players is inexcusable. This is the base expectation of ANY online multiplayer game. When I put in a multiplayer game, I expect to play with other people. If the game can’t support 16 players, then it should have had some small and medium sized maps. I’d be fine with 4 v 4 if the maps were the right size. But under these conditions, it’s just awful.

The “everyone spawns together and runs right back to a chokepoint” gamestyle must have been obviously flawed during playtesting. The repetetive nature of the objectives had to be transparent. Yet I was blind from the great marketing campaign and my own desire for a game that was everything Brink claimed to be.

So why can’t I trade my last copy of Brink in? Why is it still sitting on my shelf? Am I really so duped that I think a patch and a couple of maps will fix a game with so many fundamental flaws?

Anyone else in the same boat as me?


(wolfnemesis75) #2

^ I’d like to play with you at some point to see how or what you are doing. The game is less about specific guns and much more about movement and preferred style. Also, the game was always going to be about chokepoint gamestyle. The real answer to your question is: this may not be the game for you. DLC will mostly add gameplay and content/fixes for those who currently enjoy the game or want to give the game a go. Brink’s supporters are still playing not waiting for DLC for a miracle cure for all that ills. Cold hard truth.


(H0RSE) #3

Really? They “always” use the best weapon available? You even made the effort to bold that statement, as if to emphasize that players don’t only always use the best weapons, but they only use them as well. I have primarily been using the Gotlung from day one, and the Carb-9 doesn’t even make my top 5 weapons used.

I rarely ever use what statistically is considered the “best” weapons in games. I use what I like and what works for me.


(Spendlove) #4

Look at the stats for the Carb 9 vs the Maximus and Gerund.

Massive amount of kills even with a poor accuracy. More shockingly virtually double that of the Maximus which is supposed to be a heavy machine gun that you have used for virtually the same amount of time (only 7 minutes difference). Almost the same story compared to the Gerund although you have only used that for 27 minutes less.

Now tell me the Carb is balanced all you balance haters out there?


(morguen87) #5

[QUOTE=Spendlove;354079]Look at the stats for the Carb 9 vs the Maximus and Gerund.

Massive amount of kills even with a poor accuracy. More shockingly virtually double that of the Maximus which is supposed to be a heavy machine gun that you have used for virtually the same amount of time (only 7 minutes difference). Almost the same story compared to the Gerund although you have only used that for 27 minutes less.

Now tell me the Carb is balanced all you balance haters out there?[/QUOTE]
Everyone agreed the carb is the best gun in the game, that was never the issue. The issue people are divided on is whether it should have been nerfed to be as bland and pea-shooteresque as all the other weapons or if the other weapons should have been buffed to be viable alternatives. Those of us on console have not played with the patch yet, which is why I haven’t said anything about the carb-9 since its nerf and I’d recommend everyone else that hasn’t played with the patch yet to do the same. Otherwise you’re not actually basing your argument on anything but speculation.


(Gamer2Gamers) #6

Dat mini gun (my fav weapon)


(its al bout security) #7

agreed with horse my most used weapon is a mossington (which is the most powerful weapon)


(Jimmy James) #8

Dude! Your Mossington vs. my Gotlung any day! (As soon as we get cross-platform multiplayer for Brink that is.)

-JJ


(Zarel) #9

Why is it so much big of a deal that “Carb-9 got nerfed”? I mean, come on, they BUFFED ALL of the MGs(as H0rse keep saying, the Gotlung is a lovable monster now), the shotguns(h’aw I just love what monstrosity they did with the Hjammerdeim). They tweaked almost all(i think it’s only the galactic they left untouched) of the weapons, even the two grenade launchers…from reducing damage, to increasing damage, to reducing spread and recoil and such, they’re not just going to “nerf everyithing out of orbit”, they’re also buffing the ones that needs buffing.

And hell, based on my runs, the nerfing is not that good enough. XD I just slap in a drum-mag, a front-grip, and a muzzle brake, and the Carb-9 is a magical hip shooting massacre gun once again. (personal max/cheap kills in one whole spray with that gun post-patch? five)

I remember how much it was a “friggin’ big deal” with “Carb-9 & Sea Eagle overpowered OMG”. But now this…(seriously, drum-mag, front grip and muzzle brake)

I think their point is, they’re just hammering down the smgs, to keep it in line against the other weapons (ARs, MGs, long rifles, and grenade launchers).

Also, i find the “fix this and the players will return” line no longer holds true for this game. It’s way to deep in its debt that it got to the point where, whatever they do it’s still and will always be considered a fail. Just like what “Bomlaklak”(did I got that dude’s name right?) wants to chant; “Too little, too late”.


(Codine) #10

Honestly brink is too far beyond saving. People have moved on and are done with the game. RO2 is coming out next month as well and that won’t help the population out.

Sorry SD but Brink was a failure.


(wolfnemesis75) #11

[QUOTE=Zarel;354127]Why is it so much big of a deal that “Carb-9 got nerfed”? I mean, come on, they BUFFED ALL of the MGs(as H0rse keep saying, the Gotlung is a lovable monster now), the shotguns(h’aw I just love what monstrosity they did with the Hjammerdeim). They tweaked almost all(i think it’s only the galactic they left untouched) of the weapons, even the two grenade launchers…from reducing damage, to increasing damage, to reducing spread and recoil and such, they’re not just going to “nerf everyithing out of orbit”, they’re also buffing the ones that needs buffing.

And hell, based on my runs, the nerfing is not that good enough. XD I just slap in a drum-mag, a front-grip, and a muzzle brake, and the Carb-9 is a magical hip shooting massacre gun once again. (personal max/cheap kills in one whole spray with that gun post-patch? five)

I remember how much it was a “friggin’ big deal” with “Carb-9 & Sea Eagle overpowered OMG”. But now this…(seriously, drum-mag, front grip and muzzle brake)

I think their point is, they’re just hammering down the smgs, to keep it in line against the other weapons (ARs, MGs, long rifles, and grenade launchers).

Also, i find the “fix this and the players will return” line no longer holds true for this game. It’s way to deep in its debt that it got to the point where, whatever they do it’s still and will always be considered a fail. Just like what “Bomlaklak”(did I got that dude’s name right?) wants to chant; “Too little, too late”.[/QUOTE]

I agree. Well said. The guns are measured in terms of having a strength and a weakness. It is up to you to find a weapon that fits your needs and plays to your strengths rather than a one gun beats all philosophy. Hence, the nerf. And I also agree with your point about the guns keeping people from playing: there are other reasons that come down to the game being “alternative” rather than “mainstream”.


(Jess Alon) #12

Yeah H0RSE definitely showed me that you can use an unpopular weapon well. I was intimidated by guns like the chinzor and gotlung until I figured out how to use them correctly. The chinzor is like a carb that doesn’t run out as fast and it’s biggest downside is no sights though it works well from the hip with a high fire rate.

The slow reload rate shouldn’t bother a good player with a good team behind them.