Who should i buy?


(Yankova4ka) #1

I am saving credits and im wondering who should i buy. I really like Stoker and Thunder but i cant decide. RIght now i have Proxy, Sawbonez, Vassili and the free ones. People suggest buying Fragger but i dont like his playstyle he is too slow for me,

Also how do i create polls? xD


#2

You can create polls once you’ve collected 250 reputation points.

Have a look at my guide on Steam. :slight_smile:

http://steamcommunity.com/sharedfiles/filedetails/?id=540983993


(ElDingDong) #3

Edit: Kirays Senpai seems to be faster than me :tongue: , but here are my two cents anyways
You can create polls if you have 250 reps!

If you like a more fast paced action, I would highly recommend Stoker. He has the best guns and the safest loadouts to trade up or trade into. He is highly versatile in attack or defense, capable of massive area denial with his molotovs. He also has an ammo station, which will not only help you, but your entire team.
Thunder is more like fragger. He is slow, but this recent patch made him into a killing machine.
You could hold out and wait for them to be in free rotation, so you can try them out for yourself!

If I were you, I would buy Arty, because he knows how to party :wink:


(BananaSlug) #4

stoker is good all around, and if you want cool skins he is safe in trading up/in

thunder is probably going to get nerfed, and if you think fragger is slow thunder is even slower


(Yankova4ka) #5

Alright thank you for all of your comments guys!
I made my choice - Ill get Stoker. I tried him in an offline server and i really loved him!


(Supersneaky) #6

Ahhh the great British barbecue


(Sir Rexman) #7

Stoker is a very good choice as for thunder, hes in a very good state atm imo. But I believe some private matches where they have comp’s he was banned recently for some reason. Only because his Concussion is that good. Not saying he is OP but he is in a very decent place atm

As for stoker very good all round merc. Average HP and speed. Good weapons, and the molotov, some love it some despise it. all Im going to say is its not very good on 1v1 imo, I use it as more of a finishing off (groups) or as area denial.

As for the slowness of fragger I think thunder is slower no? But I wouldn’t worry I’m really interested in fast mercs, aka kira, Aura, speaks and proxy. each to their own bud :wink: - Just don’t be a rhino :wink:


(blufflord) #8

ah yes, i see you fell into the trap of buying vassili, my friend. Worry not, many others have done the same. It makes sense as you seemed to have bought all the 30k ones.
You have said you’re getting stoker, which I think is a good choice. Good stats, loadouts, guns etc. I would recommend you start with the m4a1, then try out the stark after you get some practise and improve your aim, assuming your new to the game.


(KUST__LunarTM) #9

Nothing beats a good 'ol fashioned nade to the face.
V791


(kAndyREW) #10

stoker!! :smiley:


(Xyfurion) #11

It’s subjective based on personal preference. I would opt for Stoker (as I did since day 1). He immediately became my main and I always have him in my squad.


(inscrutableShow) #12

A tip for Stoker: Do be careful of the napalm. Tricky stuff.


(Cletus_VanDamme) #13

Get ARTY mate so you can rule Chappelle like a boss.


(Your worst knifemare.) #14

Sparks, just because.

Or you could get Stoker, hes faster than the other 2 and hes great at area denial, also he can whip up a mean BBQ.


(Xyfurion) #15

@paramountGasoline BBQ Proxy. Delicious.

Kappa.


(Szab95) #16

You like Thunder but you don’t like Fragger because he is slow. I’m confused. Lord Fletcher, Stoker, Phoenix. Good purchases.


(Ohsnapkline) #17

thunder hes way over-tuned atm


(HunterAssassin5) #18

Fire Supports:
Stoker is very good all around. his guns have a nice punch, his ability works indoors and is very effective at blocking pathways and easy panic kills, and the ammo station is just an xp dispenser used right and can be improvised as cover.

Arty is great on EV maps, his weapons emphasize precision, as does his ability. it locks in almost immediately and an down if not gib any merc hit by it, so its great to just wipe a group trying to push/repair the EV, though he’s good on other maps with access to the sky as long as you need to kill people.

Kira is also good against enemy players. she has lower health than the other fire supports, but has a nice speed boost along with it, which is really fun if you decide to run kiratana. the pet lazor is nice to talk walks with and watch enemies try to squeeze themselves as deep into a corner as possible as you push it into them. doesnt have a great dps against the EV, takes a while for it to damage it. Oh, her weapons emphasize precision as well. Dreiss is love, baby!

Medics:
Phoenix is a great battle medic, the SMGs he can have can hold their own against rifles if you know how, and his self-rez is really useful to catch enemies off guard and cheeky rez your entire team behind them or something. the heal pulse takes some time getting used to, but once you do, its better than pretty much every heal option in the heat of combat.

Sawbones’ heals are canceled if the player takes damage, but other than that it heals very quickly, capable of healing rhino from near-death to full health in about 3 or 4 seconds, which is a little faster than the healing station at least. it also doesnt not have a deploy time.

Sparks’ heals are far from the best, and for the most part they are meant for herself more than anyone else, but the REVIVR gun makes up for it pretty good, doubling as a sniper and a long-range rezzer. you need a good aiming hand to use her good, else dont bother, youre just pissing people off when you constantly miss your REVIVR shots.

Recons:
Aimee is useful to make enemies more susceptible to damage using the SNITCH, and her lineup of rifles is pretty good, but she has 90 health. a shotgun blast at close range and a sniper shot can instantly take her out of the action, so you’ll need to employ hit-and-run tactics over camp-and-wait, as opposed to vassie.

Vassili has more health than Aimee, so he can turn and run if hit by most things. He has a bad reputation of usually turning out to be a terrible player, but if you can snipe good, then you’re okay. usually, though, you can quell your teammates’ hatred by throwing the snowballs as much as possible and picking up a ton of enemy players.

Redeye… i havent played redeye at all yet, but just try not to help the enemy team more than your own with the smoke and you’re good to go, probably.

Phantom is an Assault, no matter what anyone else says, but ill put him in recons anyway. He is the only recon without a scanning ability or a sniper rifle, so it automatically means he is not a recon, but you can scout out enemies and manually tell your team, i guess. for some reason, the EMP field is considered a recon ability and a dead giveaway if you’re trying to be stealthy, and even without there’s that whine that doesnt hide anything. the katana’s okay on him.

Assaults:
Fraggar is great at killing enemies. Pineapple juggler has been essentially removed, so it matters even less if you cook your nades or not, but its better to do so if just for the shia surprise. His MG is meh, you have to know how to use it, which i dont. the M4 and BR are pretty good alternatives otherwise.

Thunder is awesome, dont let anyone tell you different. i kinda liked his EMP ability with the conc, but if he has to go without, then its okay i guess. the LMG on him is great, especially with drilled on, and its just generally fun to throw concs at people and watch them walk into walls.

Rhino is great at defending points, assuming you have a health station or two. with the right about of support, you can wreck all the sh*ts on the enemy team, but slow movement means a prime target for snipers. try to use him in close quaters where the enemy has minimal time to react to your fat arse being there.

Nader has a greande spam ability. i should just stop there, but okay. she is great at going into heavily defended enemy camps and destroying it with grenades and the martyrdom ability, and her SMG selection packs a punch all round.

Engineers:
Hate aiming and shooting yourself? well, worry not, friend, for the engineers have abilities that almost entirely remove the need for you to do so! in the case of Bushwhacker, his turret is- well, you already know, but just in case, it auto-targets enemies and auto-shoots with with an auto-gun. the damage on it is honestly meh, could be better, but you can use it as a secondary target when you are engaged in a gunfight as well as improvised cover and nonexistant teammate without a keyboard.

Proxy is cancer. you can be cancer, too, for just 30k creds! the cheapast engineer merc and my personal recommended first merc purchase, proxy is great at close-range combat, and at mid range, she can do pizza deliveries, though i personally recommend you use the mines to defend the objective over convenient grenades.

Fletcher is a god, you have to sacrifice 13 virgins to him before he will lend you his power of god mode. his guns are pretty good, i especially liked the ahnuld, they most focus on mid-range, which is about the distance you can throw your stickies. those spicy meatballs can kill any merc no problem, assuming you stick at least 2 onto them without dying first, so try to flank as much as possible.

Turtle isnt out yet.