The lower SMG rate of fire benefits bunnyhoppers since the battles are longer. Basically the low ROF leaned the game more into Quake territory.
I mean does anyone even use the peek keys in ET?
I would have liked to have seen higher ROF & lower damage with the SMGs, since, historically, the SMGs shot the same pistol bullets that came with each side’s sidearm (The colt and tommy both fire .45 ammo, and the luger and mp40 use 9mm ammo)… thus the pistols and the SMGs should do the same damage per shot… and that would let me digress further and say that the rifles and the MG42 should have the same damage per shot, since they both fire high-power rifle bullets.
Anyway, the game seems more about dodging and bunnyhopping now, than in RTCW, where it was about cover and kneeling and establishing accuracy and lines of fire.
I guess that lines-of-fire role has been taken over by the MG42 soldier… I’d like to run in a few maps with a little squad built around a good MG42 guy (which incidentally is the way it was actually done in WWII), and see how much map we can own…