Whitechapel - spawncamp walljump exploits


(Violator) #1

Following from the discussion here, here some current exploits possible with walljumping which make it very easy to spawncamp / get to places you shouldn’t.

Probably the worst. An easy jump lets you get right into the attacker spawn:


Its also fairly easy to get over this wall and then the wall behind, with a nice long tunnel to camp players who aren’t coming through the above exit:




If you do manage to avoid the tunnel of death above, you can get into the entrance below the sniper platform here -



(BomBaKlaK) #2

I like this one



(Violator) #3

Not so easy, but there are a couple of ways to get into the defender final spawn:

Use the vans to get on top of the bus, then you can leap across into the spawn ramp:


In the angled section between the two walls, you can zigzag and get onto the sniper platform and then into the spawn:



Also got stuck in the wall a bit on the left (warping up and down).

You can jump through the roof here to get to the next floor (we were unable to get to the roof though):


This arch makes for a nasty camping spot I just found. Accessed by walljumping the pipe stacks to the right:


However this one I think could be left in maybe, access via the pipes on the other side:



(Violator) #4

[QUOTE=BomBaKlaK;505756]I like this one


[/QUOTE]

That one could be left in, but not the mini-wall of doom :smiley:


(Violator) #5

The problems in a nutshell:



(rookie1) #6

Why not making some Force field (+no bullets from either side) like in etqw to protect spawn point
it can be use also for other side objectives.


(potty200) #7

[QUOTE=rookie1;510333]Why not making some Force field (+no bullets from either side) like in etqw to protect spawn point
it can be use also for other side objectives.[/QUOTE]

The idea is cool but its just too far fetched :frowning:


(Violator) #8

This is still an issue in the current version, spawncamp hell :frowning: