Whitechapel - Map bugs


(Seanza) #1

Probably posted before as these are old but they’re still not fixed so creating fresh thread!

No clipping on this arch (on both curves)


[1093.37] Log: Log file open, 09/07/13 23:26:22
[1093.37] Log: Dumping BugIt data chart at 2013.09.07-23.26.22 using build 8710 built from changelist 22962
[1093.37] Log: MapName: OBJ_Whitechapel
[1093.37] Log: Description: 
[1093.37] Log: BugItGo 9935.9834 20475.4824 1704.8912 1546 24678 0
[1093.37] Log: ?BugLoc=9935.98,20475.48,1704.89?BugRot=1546,24678,0
[1093.37] Log:  ---=== GameSpecificData ===--- 
[1093.37] Log: Log file closed, 09/07/13 23:26:22


[1307.20] Log: Log file open, 09/07/13 23:29:55
[1307.20] Log: Dumping BugIt data chart at 2013.09.07-23.29.55 using build 8710 built from changelist 22962
[1307.20] Log: MapName: OBJ_Whitechapel
[1307.20] Log: Description: 
[1307.20] Log: BugItGo 10471.6133 19214.1602 1642.9872 -1964 10846 0
[1307.20] Log: ?BugLoc=10471.61,19214.16,1642.99?BugRot=-1964,10846,0
[1307.20] Log:  ---=== GameSpecificData ===--- 
[1307.20] Log: Log file closed, 09/07/13 23:29:55

Can “hide” inside these boxes and see enemy way before he/she sees you.


[1209.66] Log: Log file open, 09/07/13 23:28:18
[1209.66] Log: Dumping BugIt data chart at 2013.09.07-23.28.18 using build 8710 built from changelist 22962
[1209.66] Log: MapName: OBJ_Whitechapel
[1209.66] Log: Description: 
[1209.66] Log: BugItGo 9750.2656 20799.0098 1569.9496 4733 -16289 0
[1209.66] Log: ?BugLoc=9750.27,20799.01,1569.95?BugRot=4733,-16289,0
[1209.66] Log:  ---=== GameSpecificData ===--- 
[1209.66] Log: Log file closed, 09/07/13 23:28:18

Can be abused for camping the EV and people escorting it.


[1404.11] Log: Log file open, 09/07/13 23:31:32
[1404.11] Log: Dumping BugIt data chart at 2013.09.07-23.31.32 using build 8710 built from changelist 22962
[1404.11] Log: MapName: OBJ_Whitechapel
[1404.11] Log: Description: 
[1404.11] Log: BugItGo 8660.1777 19398.4551 1569.5082 -1718 -22376 0
[1404.11] Log: ?BugLoc=8660.18,19398.46,1569.51?BugRot=-1718,-22376,0
[1404.11] Log:  ---=== GameSpecificData ===--- 
[1404.11] Log: Log file closed, 09/07/13 23:31:32

(Seanza) #2

New(?) issue with clipping on door on wall which seperates last objective sidedoor and main entrance.


[2239.73] Log: Log file open, 09/09/13 19:59:13
[2239.73] Log: Dumping BugIt data chart at 2013.09.09-19.59.13 using build 8710 built from changelist 23549
[2239.73] Log: MapName: OBJ_Whitechapel
[2239.73] Log: Description: 
[2239.73] Log: BugItGo 10243.2275 21699.9375 1567.1687 -886 32665 0
[2239.73] Log: ?BugLoc=10243.23,21699.94,1567.17?BugRot=-886,32665,0
[2239.73] Log:  ---=== GameSpecificData ===--- 
[2239.73] Log: Log file closed, 09/09/13 19:59:13


[2242.48] Log: Log file open, 09/09/13 19:59:15
[2242.48] Log: Dumping BugIt data chart at 2013.09.09-19.59.15 using build 8710 built from changelist 23549
[2242.48] Log: MapName: OBJ_Whitechapel
[2242.48] Log: Description: 
[2242.48] Log: BugItGo 9869.6709 21680.0215 1585.1500 -1958 1213 0
[2242.48] Log: ?BugLoc=9869.67,21680.02,1585.15?BugRot=-1958,1213,0
[2242.48] Log:  ---=== GameSpecificData ===--- 
[2242.48] Log: Log file closed, 09/09/13 19:59:15

(Violator) #3

This was probably in the last build, but this shouldn’t be allowed (felt cheap as chips):



[3317.46] Log: Log file open, 09/09/13 19:13:15
[3317.46] Log: Dumping BugIt data chart at 2013.09.09-19.13.15 using build 8710 built from changelist 23549
[3317.46] Log: MapName: OBJ_Whitechapel
[3317.46] Log: Description: 
[3317.46] Log: BugItGo 9732.9277 18168.3652 2290.1499 -2732 17832 0
[3317.46] Log: ?BugLoc=9732.93,18168.37,2290.15?BugRot=-2732,17832,0
[3317.46] Log:  ---=== GameSpecificData ===--- 
[3317.46] Log: Log file closed, 09/09/13 19:13:15


(Seanza) #4

[QUOTE=Violator;469092]This was probably in the last build, but this shouldn’t be allowed (felt cheap as chips):



[3317.46] Log: Log file open, 09/09/13 19:13:15
[3317.46] Log: Dumping BugIt data chart at 2013.09.09-19.13.15 using build 8710 built from changelist 23549
[3317.46] Log: MapName: OBJ_Whitechapel
[3317.46] Log: Description: 
[3317.46] Log: BugItGo 9732.9277 18168.3652 2290.1499 -2732 17832 0
[3317.46] Log: ?BugLoc=9732.93,18168.37,2290.15?BugRot=-2732,17832,0
[3317.46] Log:  ---=== GameSpecificData ===--- 
[3317.46] Log: Log file closed, 09/09/13 19:13:15

[/QUOTE]

That’s been there for ages, they even added a skybox so that we couldn’t land the jump shots. It only takes a sniper to take that other person out though. Usually that forces them to stop using that spot as frequently for that round.


(rookie1) #5


A shadow from a slow spinning/moving is display on ground look like a muffler :smiley:
Searched for it in sky didnt see


(acutepuppy) #6

There is another noclip between the tunnel capture point and where the EV goes to the final objective.


(Volcano) #7

the arch way that your head goes through when your on the ev?