Whitechapel Last Object Ideas.


(Glottis-3D) #1

This idea came from Prophet several times and quite a long time ago.
but i havent had time to do the shot, that might be useful to describe my idea, based on his idea.

  1. Idea is to make a doc run realy scary and intense. Now there is no tension in carrying it, because by default it is the safest way usually taken. and only tension is due to meatgrind at the delivery place.
    a real doc run is a run THROUGH the ENEMY TERRITORY (couldnt resist :D), where every step is dangerous.
    so the suddestion is to take the Object (or “fill” the empty objects from the EV) from the current delivery point.
    And from THERE you for a dangerous doc run.
    Where? To the chapel!! is a white chapel map, ffs!!!

then come the problems.

the layout of this stage is left sided - routes are on the left and chapel is on the left. so there are no (i dont see them) natural good routes for defence to intercept the docrun, or rush to the chapel to prevent.

so i thought
2. reverse the sides for defending team - place last spawn closer to the chapel.
but i didnt want to loose a very nice fighting layout of three ways that currently exists and is a very nice layout. so in order not to loose it and not to build a new one i suddest to mirror-reflect current layout.

here is the deal:
all three routes are the same, but turned from left to right.
defenders spawn moves to the left side, closer to the chapel.


attackers go thrugh here, take the object from current delivery point (or fill the empty jar from the EV)
and then they need to deliver it to the Chapel.
the long but safe way they have - far from enemy spawn
but if they need to do it fast - they have a fast way near the enemy spawn.