White Sparklies? what the...


(BXpress) #1

hi.
i think i have a problem with my map.
i have those white sparklies you see on my shot:

can someone tell me how this could happen and how to delete them?
they seem to appear when a caulk brush touches an other caulk brush…
if it helps, heres my q3map2.bat compile file:

@rem to use this batch file, drop a .map file on it or run it from a dos window: 
@rem > compile <mapname> 
 
@set Q3MAP_PATH="C:\games\q3map2\q3map2.exe" 
@set ET_PATH="C:/games/et" 
@set MAP_PATH="C:/games/et/etmain/maps/remagen_beta3.map" 
@set GEN_OPTIONS=-fs_basepath C:/games/et -game et 
 
@rem 
%Q3MAP_PATH% -meta -v -mv 1024 -threads 1 -mi 6144 -notjunc -fast %GEN_OPTIONS% -v %MAP_PATH% 
 
@rem 
%Q3MAP_PATH% -vis -v -threads 1 -saveprt -fast %GEN_OPTIONS% %MAP_PATH% 
 
@rem 
%Q3MAP_PATH% -light -fast -external -patchshadows -filter -samples 2 %GEN_OPTIONS% -v %MAP_PATH% 
 
 
pause 

thanx
BXpress


(shazmax) #2

Here’s a link to look into…its been a common issue check out this link for more information:
http://www.wolfensteinx.com/surface/tutorials/sparklies.html


(BXpress) #3

well thanx for the link but doesnt help me :-/

how to totaly ERASE them?^^


(MadJack) #4

Lots of times it happens where there are patches.

Make sure there is caulk behind those patches but they don’t have to touch them (patches).


(The Wanderer) #5

Can you post a screenshot with r_showtris on. It looks like a T-junction problem but the compiler should take care of these things. Try a different arrangement of brushes. Maybe you need to subdivide the brushes touched by the patch so that every vertex of the patch falls on a vertex of a brush.


(BXpress) #6

k wait …think my brush sortiment on the floor sucks. tried to make it optimal but its hard with all those bends.

PS: maybe its because i have changed the floor recently for better fps (wich i didnt get)


(nUllSkillZ) #7

May be it’s a good idea to post this question also in the Q3map2 forum.


(BXpress) #8

can be copied and stickied when its cleared :wink: .oO(i think)


(michi.be) #9

you are compiling with -notjunc. remove this command and the sparklies will go home. :slight_smile:

or use a bright white texture and compile without light. so noone will see the spaklies because they are white too. ;-p


(BXpress) #10

yes, thanx

/me runs away