White Chapel, Fixing the final objective (VIDEO)


(PixelTwitch) #1

//youtu.be/kSecsIJoZ2M


(Glottis-3D) #2

you need to swap def spawn to that side by default.


(prophett) #3

It would definitely be an improvement, but I would still like to see the EV blow open the main door to the Chapel along the way and have the attackers need to steal a single jug from the current secure area (end of map), and run the jug back to the inside of the Chapel to secure (would need a forward spawn and alternate routes for this as well).


(Glottis-3D) #4

prophet, did you see this thread? some thoughts around our idea
http://forums.warchest.com/showthread.php/41508-Whitechapel-Last-Object-Ideas


(PixelTwitch) #5

Just want to bump this after some horrible rounds recently :slight_smile:


(Bangtastic) #6

I dont really like the double doc run.

Isnt it possible to only deliver only one jug, but to plant it like a c4 and defend it? I think its too repetitive and a pain in the ass doing this two times.

On bridge its fine, and it does make sense there but not from a logical point of view, deliver 2 emps, and they suddenly detonate.

For sidenote: Last part of whitechapel got significant frame loss.

OK i just want to push Pixels Idea he mention in the video at the end. Open it up on the right side from the objective for the defenders, so it is on par with attackers ways -> Atm attackers can choose 2 ways, whereas defenders only can go out the one we now, and its pretty on the left side.