I’ll let everyone else handle the first and second objectives of the map, but last night was the first time I ever got to play the map all the way through (every other time had been fullholds at the data cores or just pushing the EV in general).

I really hated this section of the map, because I felt like I was a rat being pushed into specific pathways that you guys picked for us each ending in a specific “feature” of the map. The red area I highlighted below is really annoying to me, because it seems like all of the offense is bunched up here because everything leads around this one small area, while the defense has that high ground on the building and turrets can be placed to cover this area and hinder any forward progress that the offense tries to make.
I kept feeling like this green line would help to alleviate some problems. I always thought that there should be an entrance to the left of the lift that didn’t require going completely through that building, because right now everyone can see you coming because the building is so open to the defense. If there was a pathway over here, you’d be able to “sneak” in behind them and this would require them to cover it.
Part of the problem for me could always be that the defense seems to always have better positioning here and the offense has to really lemming to get a lot of high ground while the defense just spawns with the ability to get to it quicker and easier (at least it seems so to me).
I also have a question, do you guys have any of the old just blocked out versions of White Chapel? It might be interesting if we could see what changed or even play both versions back to back to see if the changes that were made helped alleviate problems or if they just created some elsewhere.