Which role...


(Xaine) #1

Hello all,

I’ve got a few days off from work and i’ve been watching BRINK for a year or so, but held off on buying it as the reviews and first opinions of many people seem to be hyper-negative.

However, i’m going to take the plunge and pick it up for the PC.

I’m looking to play this game competitively, as i have with many other shooters.

My simple question is, what is the most useful/wanted/under played role?

I know they’re all viable, all have advantages and disadvantages, pros and cons etc etc, so all that aside - what role would you recommend me playing and getting good with?


(Bodo_Fraggins) #2

medic will always be most universally useful in comps … revive and heal can’t be beat

In pubs I like the soldier, you get lots of stuff to throw (molotov, flash bang, improved nades) … and napalm nades coming with DLC


(Xaine) #3

Thanks for the reply.

I always thought it would be a toss up between Medic and Support/Engineer. How are the Engineers fairing?


(Bodo_Fraggins) #4

Engies are good if you like defending a position … you gotta keep pausing to deploy turrets and mines … so not great if you like run ‘n’ gun style and can be tricky deploying stuff near the action … definitely good on defense and useful defending against backragers and command post thieves on attack


(Xaine) #5

I’ll pick anything up, i don’t really mind adapting my style. I like being useful. :slight_smile:

I’ll roll with the Medic then, can’t really go wrong. :slight_smile:

Thanks for your help mate.


(Smokeskin) #6

Operative is least used and least useful. For this reason I like to have a few points in the class, so I can switch to him for hack objectives (including the super useful door hack on Resort), because often nobody else will. For non-hack objectives, I actively tell operatives to change class if my team has 3 ops, and really I should be doing at 2 too.

There are generally most medics and engineers, and they are the most usefull classes with great abilities. Between them probably most medics. You will pretty much always find use as these classes, always people to revive and buff. Often I fond myself lacking weapon buff when I’m not engineer, but then I rarely have enough revives from our medics either :wink:

It is TERRIBLY annoying when your team lacks soldiers so you run out of ammo. If your team gets steamrolled so people spawn all the time, you don’t need much ammo, and enough ammo is enough, so there’s an upper cap on his team utility as you get more soldiers. His grenades can be super useful though, especially a well timed flashbang can support a push greatly. Due to infinite ammo, he is superb at flanking and harassing. Soldiers are much less useful on FF due to so much of his offensive power coming from grenades.

I mostly run with a spec in 3 classes, one of them being operative because he requires so few abilities (I have 3 atm, but it is too much, honestly only caltrops and maybe EMP is useful for an objective pursuing operative). It allows me to almost always fill the most needed role on the team.


(Spliff Bwoy UKGarage) #7

it’s a real fun game despite what the bad reviews say, have fun :slight_smile:


(Smokeskin) #8

On offense, it doesn’t take that long to deploy those mines and turrets that will stop flanking, and often you don’t even have the supply for it because you’re so busy applying the hugely useful weapon buff. He has plenty to do on offense imo.


(Kurnuttaja) #9

Actually engie is the best both on offense and defense if you ignore placing turrets/mines or repairing. He can buff his own Carb-9 with a nice boost of damage and gun’n’run, at least I see this alot on pub clan servers.


(Smoochy) #10

op is great when you get more unlocked. the cortex bomb is a blast (literally). its not so useful eariler on!


(Smokeskin) #11

No, op is not great. He brings far less to the fight than the other classes.


(Vlane) #12

Operative is utterly pointless when you want to play comp.

Like already stated: Medic is the class that is needed the most so might as well pick that.


(Overgear) #13

I’d say engi. Smokeskin said if you aren’t an engi, you don’t really get a weapon buff so you can throw those out and easily come top of the scoreboard. Engis are also useful around the map for diffusing bombs/hackboxes repairing cranes and bots and building MG nests. Mines are great when you put them around though turrets are pretty bad atm but you can try it yourself.

It’s also probably best to spec for two classes like Engi/Medic so you can play both.


(Smokeskin) #14

[QUOTE=Overgear;329211]

It’s also probably best to spec for two classes like Engi/Medic so you can play both.[/QUOTE]

This. There is plenty of points for dual spec. Consider that often you’ll be out of supply or should save it for more useful things, so while speed and metabolism might look good, in reality you’ll be unable to revive people if you use them.

And ops are often in short supply for hack objectives, so I like to have a point in caltrops also, it helps a lot in fortifying the objective while you’re hacking.


(Smoochy) #15

yes, i agree. but he is less useless the higher your rank.

i personally have 2 characters. a medic/op and a soldier/engineer

that seems to be the best setup (i have sold abilities a few times to get this how i find it the best)

that way i can be a medic (which i am mostly) but i can also attack if needed. plus medic gets the most xp so i even it out with the op, who generally gets the least XP.

engi/soldier also allows me to play an support/attack role.

before i have had engi/medic and op/soldier but with the first you are very defensive. i find the OP to be quite powerful when you unlock everything.