I put balanced in quotation marks because everyone could have a few tweaks for better or for worse. I’d just like to list which mercs I think don’t have any major issues regarding balance.
- Arty: I think he’s in a good spot now since the burst rifles are good and the Dreiss is beginning to catch up. His ability could stand a minor area increase but I think it’s fine currently.
- Bushwhacker: His turrets are strong and annoying but counterable.
- Kira: Like Arty above, her health and speed are good for diversity among the fire supports but I feel that the laser could be a bit faster.
- Nader: While her nades are easily spammable, I think that the cooldown is long enough so another salvo doesn’t just unleash itself and short enough to keep her loaded.
- Proxy: A lot of people say she’s the worst of the three engineers, but I’d say she’s pretty strong by herself. Just not as strong as the other engineers.
- Red Eye: He used to garbage tier, but I think he’s in a good spot now. Edging a bit on the powerful side because of how the PDP synergizes with the smoke but that’s a weapon balance problem, not a merc ability problem.
- Sawbonez: I don’t really have anything to discuss about him. He feels fine.
- Skyhammer: Pretty good as is. Versatile and the air strike cooldown is long enough not to be a constant pain.
What do you guys think?