Which merc will be released next?


(hotpinkReel) #41

[quote=“Szakalot;17482”]as far as I know Sparks gun is a rezzing gun, and her healing is done via a small health pack.

Also, Aura’s HP station is fine atm, station’s lack of mobility now opens her up to AoE counters.[/quote]

Ahhhhh, okay. Thanks. The information I found on Sparks was pretty vague. I feel like a healing gun might make Sparks stand out more, but at the end of the day that call is for the devs.

Since I don’t want to derail the thread, my reasoning behind Aura is here. The long and short of it is that, in her current iteration, she seems to encourage a sort of M.A.D. like scenario. An escalation of medics, which as just a knee jerk thing makes me very, very uncomfortable given past experiences with balance like that.


(amberHarp) #42

As you can see from my avatar, i cant wait to use red-eye! He looks like so much fun and he would fill my squad slot that i dont use :smiley:


(Solid Stache ~NaC) #43

don’t forget that red eye is actually able to cancel out airstrikes and stoker’s molotov. you may have a short window but a good red eye could use that to his advantage.


(Szakalot) #44

[quote=“Solid Stache ~NaC;17754”][quote=“Szakalot;16791”]

ehm, the smoke isnt so reliable for that. It can be blown away by any explosive, so in comp its gonna get destroyed, and Redeye doesn’t bring enough to the table combat wise.
Smoke will provide cover/flankability/ability to rotate, but only for a handful of seconds before the enemy deals with it. So its not quite as game-changing as a good smoke in CS which can completely shutdown a push
[/quote]

don’t forget that red eye is actually able to cancel out airstrikes and stoker’s molotov. you may have a short window but a good red eye could use that to his advantage. [/quote]

don’t know about airstrike but molotov situation changed.

Used to be that molotov and smoke canceled each other (whichever was thrown first would be canceled).

This was changed, and atm. molotov cancels smoke, and smoke DOESN’T cancel molotov. I’m talking January build here; so things very well may have changed since.


(smartIsland) #45

I think smoke canceling air strikes makes sense physically and is really interesting strategically. Molos make no sense


(Szakalot) #46

molotov makes no sense?

you mean molotov canceling smoke? aye - i think that silly.

Smoke canceling molotov makes perfect sense.