Sparks is not a healing medic, she’s a reviving medic. What she does very well, which granted many people don’t do sine they try to play her like Aura or a sniper is use her as non stop reviving machine and never directly engage in combat. For example, on a map like bridge a Rhino or Fragger (Or multiple players) is escorting the EV, a decent Sparks player sits in the back, relatively safe and keep reviving the Rhino or Fragger before they get gibbed Every. Single. Time they die. In the mean time the enemy team is focused on trying to keep the EV escorts dead for good,since if their not they are encroaching on enemy territory allowing your team to push up with relative ease and catch them off guard. Sparks is usually considered the weakest healing medic due to her small health packs, but is by far the best reviving medic and in situations like the one I mentioned above can really turn the tide of game and screw the enemy team over. The situation I mentioned above is almost impossible to accomplish with the other medics as they would have to keep exposing themselves, the enemy is perfectly aware of where they are and they will eventually get killed. Sparks is probably one the best examples of harder to use, but devastating when used correctly. She wont work well all the time, but when she works she works REALLY well.
Which medic?
Sparks.
I see a lot of people play her completely wrong though. It’s not about healing, and keeping as many people as possible in your LoS in crucial. Being ready with revives before they even go down is the key to pissing off the enemy team. She only really shines if you are playing in pubs due to the rate at which people actually finish off people that go down. For that reason alone, I usually get anywhere from 40-50 revives every objective game, and today in the first half of a stopwatch, I managed 76 revives in the first half because of the rate at which our objective specialists were going down. It was crazy.
As far as her being competitive to other medics in competitive, I wouldn’t really say ‘yes’ in all situations. And Aura with a healing station and quick revives is better than a Sparks that is throwing around her band-aid kits. Sparks is really squishy compared to the other medics. She can self sustain AMAZINGLY if your timers on med packs line up perfectly. Sure, Aura has the same amount of health as Sparks, but her station makes up for it. Sawbonez is very good for pocketing other people (which Sparks actually is really good at if you are timing your revives correctly).
Overall, it just depends on what you want. If you’re aiming at getting a SH1T load of exp, then go for Sparks because “lol 28,000 points because revives are op”, but if you’re actually aiming at becoming a competitive player, then SawBonez is probably preferred. You want to play aggressively, so it looks like SawBonez. I don’t play him, and I have actually never seen a good SawBonez in action. I have only seen one person play Sparks better than I, and she was beating me by MILLISECONDS on revives. She ended up with 100 more points than me at the end of the game, and our team gave us compliments beyond belief. It was crazy how competitive it was. We were getting our entire team up in half a second. Was wonderful!
[quote=“Raw;55497”]Sparks.
I see a lot of people play her completely wrong though. It’s not about healing, and keeping as many people as possible in your LoS in crucial. Being ready with revives before they even go down is the key to pissing off the enemy team. She only really shines if you are playing in pubs due to the rate at which people actually finish off people that go down. For that reason alone, I usually get anywhere from 40-50 revives every objective game, and today in the first half of a stopwatch, I managed 76 revives in the first half because of the rate at which our objective specialists were going down. It was crazy.
As far as her being competitive to other medics in competitive, I wouldn’t really say ‘yes’ in all situations. And Aura with a healing station and quick revives is better than a Sparks that is throwing around her band-aid kits. Sparks is really squishy compared to the other medics. She can self sustain AMAZINGLY if your timers on med packs line up perfectly. Sure, Aura has the same amount of health as Sparks, but her station makes up for it. Sawbonez is very good for pocketing other people (which Sparks actually is really good at if you are timing your revives correctly).
Overall, it just depends on what you want. If you’re aiming at getting a SH1T load of exp, then go for Sparks because “lol 28,000 points because revives are op”, but if you’re actually aiming at becoming a competitive player, then SawBonez is probably preferred. You want to play aggressively, so it looks like SawBonez. I don’t play him, and I have actually never seen a good SawBonez in action. I have only seen one person play Sparks better than I, and she was beating me by MILLISECONDS on revives. She ended up with 100 more points than me at the end of the game, and our team gave us compliments beyond belief. It was crazy how competitive it was. We were getting our entire team up in half a second. Was wonderful! [/quote]
Gotcha thanks for the info (extending that to everyone else as well.) It really is helpful but in the end I did get sawbonez
I’m really, really enjoying him thus far, even more so since I got the loadout I wanted for him. I’m still trying to figure out the best playstyle for him but I am having fun with the fact I can switch from an aggressive flanker or support pusher to the guy who is just chain reviving and rapidly healing the fragger tanking everything.
I think my favorite moment so far is me and friend who was playing phantom slipped up in the back of the enemy. He’d pop out, shoot first to get attention then i flanked from the other side and helped mow him down, heal him to full, repeat. We basically duo dominated an entire team just because they couldn’t keep us down and we kept changing the positions we hit them from. That’s something I know I couldn’t do with aura and proubly sparks from what I’ve read.
I also love the speed at which his med packs heal, at least with the “Potent Packs” perk i got anyway. Although the Cd of the bags can get in the way in an extremely intense situation, they for the most part get everyone it needs to back in the fight asap. Although my favorite thing to do is to throw a few down, tell the team where the health is and go out and join the fight, falling back and healing up when needed. Only annoying thing is when teammates run past all your healing bags, begging for heals >/
Choose Sawbonez,if you want more action medic. Choose Sparks,if you want to be “i’ll stay behind the front” medic.
[quote=“titaniumCrouton;55502”][quote=“Raw;55497”]Sparks.
I see a lot of people play her completely wrong though. It’s not about healing, and keeping as many people as possible in your LoS in crucial. Being ready with revives before they even go down is the key to pissing off the enemy team. She only really shines if you are playing in pubs due to the rate at which people actually finish off people that go down. For that reason alone, I usually get anywhere from 40-50 revives every objective game, and today in the first half of a stopwatch, I managed 76 revives in the first half because of the rate at which our objective specialists were going down. It was crazy.
As far as her being competitive to other medics in competitive, I wouldn’t really say ‘yes’ in all situations. And Aura with a healing station and quick revives is better than a Sparks that is throwing around her band-aid kits. Sparks is really squishy compared to the other medics. She can self sustain AMAZINGLY if your timers on med packs line up perfectly. Sure, Aura has the same amount of health as Sparks, but her station makes up for it. Sawbonez is very good for pocketing other people (which Sparks actually is really good at if you are timing your revives correctly).
Overall, it just depends on what you want. If you’re aiming at getting a SH1T load of exp, then go for Sparks because “lol 28,000 points because revives are op”, but if you’re actually aiming at becoming a competitive player, then SawBonez is probably preferred. You want to play aggressively, so it looks like SawBonez. I don’t play him, and I have actually never seen a good SawBonez in action. I have only seen one person play Sparks better than I, and she was beating me by MILLISECONDS on revives. She ended up with 100 more points than me at the end of the game, and our team gave us compliments beyond belief. It was crazy how competitive it was. We were getting our entire team up in half a second. Was wonderful! [/quote]
Gotcha thanks for the info (extending that to everyone else as well.) It really is helpful but in the end I did get sawbonez
I’m really, really enjoying him thus far, even more so since I got the loadout I wanted for him. I’m still trying to figure out the best playstyle for him but I am having fun with the fact I can switch from an aggressive flanker or support pusher to the guy who is just chain reviving and rapidly healing the fragger tanking everything.
I think my favorite moment so far is me and friend who was playing phantom slipped up in the back of the enemy. He’d pop out, shoot first to get attention then i flanked from the other side and helped mow him down, heal him to full, repeat. We basically duo dominated an entire team just because they couldn’t keep us down and we kept changing the positions we hit them from. That’s something I know I couldn’t do with aura and proubly sparks from what I’ve read.
I also love the speed at which his med packs heal, at least with the “Potent Packs” perk i got anyway. Although the Cd of the bags can get in the way in an extremely intense situation, they for the most part get everyone it needs to back in the fight asap. Although my favorite thing to do is to throw a few down, tell the team where the health is and go out and join the fight, falling back and healing up when needed. Only annoying thing is when teammates run past all your healing bags, begging for heals >/[/quote]
You probably could have done it better with a Sparks honestly lol fastest revive in game.
[quote=“Raw;55751”][quote=“titaniumCrouton;55502”][quote=“Raw;55497”]Sparks.
I see a lot of people play her completely wrong though. It’s not about healing, and keeping as many people as possible in your LoS in crucial. Being ready with revives before they even go down is the key to pissing off the enemy team. She only really shines if you are playing in pubs due to the rate at which people actually finish off people that go down. For that reason alone, I usually get anywhere from 40-50 revives every objective game, and today in the first half of a stopwatch, I managed 76 revives in the first half because of the rate at which our objective specialists were going down. It was crazy.
As far as her being competitive to other medics in competitive, I wouldn’t really say ‘yes’ in all situations. And Aura with a healing station and quick revives is better than a Sparks that is throwing around her band-aid kits. Sparks is really squishy compared to the other medics. She can self sustain AMAZINGLY if your timers on med packs line up perfectly. Sure, Aura has the same amount of health as Sparks, but her station makes up for it. Sawbonez is very good for pocketing other people (which Sparks actually is really good at if you are timing your revives correctly).
Overall, it just depends on what you want. If you’re aiming at getting a SH1T load of exp, then go for Sparks because “lol 28,000 points because revives are op”, but if you’re actually aiming at becoming a competitive player, then SawBonez is probably preferred. You want to play aggressively, so it looks like SawBonez. I don’t play him, and I have actually never seen a good SawBonez in action. I have only seen one person play Sparks better than I, and she was beating me by MILLISECONDS on revives. She ended up with 100 more points than me at the end of the game, and our team gave us compliments beyond belief. It was crazy how competitive it was. We were getting our entire team up in half a second. Was wonderful! [/quote]
Gotcha thanks for the info (extending that to everyone else as well.) It really is helpful but in the end I did get sawbonez
I’m really, really enjoying him thus far, even more so since I got the loadout I wanted for him. I’m still trying to figure out the best playstyle for him but I am having fun with the fact I can switch from an aggressive flanker or support pusher to the guy who is just chain reviving and rapidly healing the fragger tanking everything.
I think my favorite moment so far is me and friend who was playing phantom slipped up in the back of the enemy. He’d pop out, shoot first to get attention then i flanked from the other side and helped mow him down, heal him to full, repeat. We basically duo dominated an entire team just because they couldn’t keep us down and we kept changing the positions we hit them from. That’s something I know I couldn’t do with aura and proubly sparks from what I’ve read.
I also love the speed at which his med packs heal, at least with the “Potent Packs” perk i got anyway. Although the Cd of the bags can get in the way in an extremely intense situation, they for the most part get everyone it needs to back in the fight asap. Although my favorite thing to do is to throw a few down, tell the team where the health is and go out and join the fight, falling back and healing up when needed. Only annoying thing is when teammates run past all your healing bags, begging for heals >/[/quote]
You probably could have done it better with a Sparks honestly lol fastest revive in game.[/quote]
He never died.
[quote=“titaniumCrouton;55760”][quote=“Raw;55751”][quote=“titaniumCrouton;55502”][quote=“Raw;55497”]Sparks.
I see a lot of people play her completely wrong though. It’s not about healing, and keeping as many people as possible in your LoS in crucial. Being ready with revives before they even go down is the key to pissing off the enemy team. She only really shines if you are playing in pubs due to the rate at which people actually finish off people that go down. For that reason alone, I usually get anywhere from 40-50 revives every objective game, and today in the first half of a stopwatch, I managed 76 revives in the first half because of the rate at which our objective specialists were going down. It was crazy.
As far as her being competitive to other medics in competitive, I wouldn’t really say ‘yes’ in all situations. And Aura with a healing station and quick revives is better than a Sparks that is throwing around her band-aid kits. Sparks is really squishy compared to the other medics. She can self sustain AMAZINGLY if your timers on med packs line up perfectly. Sure, Aura has the same amount of health as Sparks, but her station makes up for it. Sawbonez is very good for pocketing other people (which Sparks actually is really good at if you are timing your revives correctly).
Overall, it just depends on what you want. If you’re aiming at getting a SH1T load of exp, then go for Sparks because “lol 28,000 points because revives are op”, but if you’re actually aiming at becoming a competitive player, then SawBonez is probably preferred. You want to play aggressively, so it looks like SawBonez. I don’t play him, and I have actually never seen a good SawBonez in action. I have only seen one person play Sparks better than I, and she was beating me by MILLISECONDS on revives. She ended up with 100 more points than me at the end of the game, and our team gave us compliments beyond belief. It was crazy how competitive it was. We were getting our entire team up in half a second. Was wonderful! [/quote]
Gotcha thanks for the info (extending that to everyone else as well.) It really is helpful but in the end I did get sawbonez
I’m really, really enjoying him thus far, even more so since I got the loadout I wanted for him. I’m still trying to figure out the best playstyle for him but I am having fun with the fact I can switch from an aggressive flanker or support pusher to the guy who is just chain reviving and rapidly healing the fragger tanking everything.
I think my favorite moment so far is me and friend who was playing phantom slipped up in the back of the enemy. He’d pop out, shoot first to get attention then i flanked from the other side and helped mow him down, heal him to full, repeat. We basically duo dominated an entire team just because they couldn’t keep us down and we kept changing the positions we hit them from. That’s something I know I couldn’t do with aura and proubly sparks from what I’ve read.
I also love the speed at which his med packs heal, at least with the “Potent Packs” perk i got anyway. Although the Cd of the bags can get in the way in an extremely intense situation, they for the most part get everyone it needs to back in the fight asap. Although my favorite thing to do is to throw a few down, tell the team where the health is and go out and join the fight, falling back and healing up when needed. Only annoying thing is when teammates run past all your healing bags, begging for heals >/[/quote]
You probably could have done it better with a Sparks honestly lol fastest revive in game.[/quote]
He never died.[/quote]
Doesn’t matter 
Sparks can revive so quickly, it’s like they were never dead
medic in combat? sawbonez…
medic + fast revive with distance… sparks
medic + station for everyone… aura
depends on the tactic 
Yup depends on the tatcic Sparks strength lies in he speed and distance that she can revive at. Like I mentioned in the EV scenario, if you have a good Sparks player, its as if no one on your team ever dies because of the speed at which they can be revived at. However since from what the OP said, he wants a medic that can be very effective in combat and more aggressive, Sawbones wasn’t a bad choice.
Check this new medic concept and comment the thread if you like it.