Honestly, I don’t feel like voting on this, because everyone’s view of balance is different. I haven’t honestly seen what the “Meta rebalance” would look like, in all of my time on the forums and talking with people…
Also, it’s not my game, I’m not in development, so I wouldn’t honestly know what they were going for on TTK. I think the majority of the game (Merc-power wise) feels balanced though, and maybe rather than mercs changing, objectives and the style in doing them should be updated to match the merc strengths and make mercs across the board more viable. Maybe add in smoky patches of areas for recons to be more useful. Add curved vents or something that allows more vertical and constant movement around the map (engineer speeds up removing or repairing vent covers, etc. Well placed proxy mines could seal off these entry points, etc. Ditto for Bushwhacker, or even a fletcher that uses stickies as a seal-off. (ugh… bad fletchers) Maybe instead of making almost every primary objective Speed or Engineer necessary, it takes time to complete. Imagine a much longer control point style approach, as one person inputs data. The other team hacks their data away when they’re on the site, etc. I feel DB just needs more variance in map features, to really offer the mercs themselves more utility/ less utility to balance.
And I don’t just mean one map gets this feature, because then that would mean one or another merc is dominant. I mean the whole maps gets reworked. If you meant all of this under GAMEPLAY META balance, then I would absolutely 100% vote for this.
[spoiler]
Maybe they could touch Rhino and his counters when he’s on a heal station a little more… That in Ranked is pretty crappy when it’s a good rhino and a good aura… Most of the mercs have their niche and their playerbase. Maybe if SD used more graphs to balance, they could see what mercs are more played/ less played, and the user efficiences with each. I dunno. [/spoiler]
Just food for thought I guess.