So currently the anti-aliasing option in the game is just about leaving anti-aliasing on or off. My question is, which kind of anti-aliasing is currently being applied in the game when one sets the setting to on.
Is it MSAA, FXAA, or even TXAA. And what’s the multiplier? Or does the current “on” setting choose from the best performance solution according to pc?
I’m asking as I like to tweak my settings for the best performance to GPU temperature ratio. so I like to have more options. But for now, simply knowing what kind is used would make me happy already.
It’s the one mainly used with UE3.
I’m 99% certain it’s FXAA though. :3 Will ask anyways.