Like I said, my mouse pad is 11x17 which is pretty damn big. Any larger and I’d have to but my mouse and keyboard on different surfaces, or stretch my arms too far apart to let me effectively use the keyboard. I’m already playing with my arms resting naturally about 22 inches apart.
It’s mostly feel as Wats said, though I’d hardly consider using a full 11x17 mousepad to be high sensitivity in any capacity.
And no, I’ve never played CPMA but anything Quake related tends to be gameplay I don’t really like. Not because it’s difficult, but because I don’t like meta that requires unintended actions (like “wave dashing” in SSBM). I’m pretty Quake has that thing where you have to utilize the exploit of rolling your mouse in some way that causes your speed to increase? Yeah, I don’t like that kinda stuff.[/quote]
Strafe jumping is an intended mechanic. It started off originally as a bug, much like Street Fighter 2 combos, but due to it being fun it was kept in and has been in and intended since Q2 and was ported back to Q1 in Quakeworld. In Q3 it’s always been intended and in Qlive they made an option for people to turn on to make it much easier. And the CPM mod simply expands on those same movement mechanics and is more similar to Quakeworld.
There is a lot more to the story than that but that is the short and quick version. So I guess you can now play Quake 3. But you can’t play any fighting games 