I’ve been seeing a lot of players who are not completely new to DB (talking levels 10-15) that legit look like they are playing with a controller. The speed at which they look around is insanely slow. So, where would you rate your mouse sensitivity level?
Where would you place your mouse sensitivity level?
I have no idea how to vote on this because I don’t measure my mouse movement.
My DB mouse level is 1.3
Doom is .3
Most Valve games are 1.5 - 3
As has been well established, I don’t use a sane sensitivity.
Formerly 3500DPI/20 sens for a 1" (2.54cm) 360.
Currently 1800/10 for a 3.6" (9.25cm) 360.
whats not slow enough like CSGO players but so fast that i get reported for aimbotting?
[quote=“MisterBadmin;c-223068”]As has been well established, I don’t use a sane sensitivity.
Formerly 3500DPI/20 sens for a 1" (2.54cm) 360.
Currently 1800/10 for a 3.6" (9.25cm) 360.[/quote]
I’m sitting at 1800/15 for a 360°. That’s around 6.17 cm (2.5").
I play at about 60cm/360, which is 800DPI - 3.5 ingame - 6/11 windows.
Wouldn’t recommend such a low value for people new to the game and new to low sens though.
Something around 42cm/360 (800-5-6/11) would probably be more appropriate.
[quote=“hjfarnsworth;c-223073”]I play at about 60cm/360, which is 800DPI - 7 ingame - 6/11 windows.
Wouldn’t recommend such a low value for people new to the game and new to low sens though.
Something around 42cm/360 (800-5-6/11) would probably be more appropriate.
[/quote]
You have to move your mouse 2 feet to 360? How can you even play?
What am I missing here? I’ve never heard of mouse sensitivity being calculated by a measurable distance across a mousepad.
[quote=“bgyoshi;c-223074”][quote=“hjfarnsworth;c-223073”]I play at about 60cm/360, which is 800DPI - 7 ingame - 6/11 windows.
Wouldn’t recommend such a low value for people new to the game and new to low sens though.
Something around 42cm/360 (800-5-6/11) would probably be more appropriate.
[/quote]
You have to move your mouse 2 feet to 360? How can you even play?[/quote]
I don’t do 360s, why would I need to anyways? Nothing is more than 180 degrees away from my current position.
Let me reiterate my question:
You have to move your mouse a foot to turn around whenever a fast character runs past you, or you get flanked? So your mouse pad is 2 feet wide at least and you play in the center of it, so you can move one foot left or one foot right to 180 at any given moment? So the best way to fight you is to strafe in one direction around you so that you run out of mouse pad?
I’d love to see a video of you using your mouse to play DB!
Let me reiterate my question:
You have to move your mouse a foot to turn around whenever a fast character runs past you, or you get flanked? So your mouse pad is 2 feet wide at least and you play in the center of it, so you can move one foot left or one foot right to 180 at any given moment? So the best way to fight you is to strafe in one direction around you so that you run out of mouse pad?
I’d love to see a video of you using your mouse to play DB![/quote]
Not my gameplay but it’s basically the same.
I think he uses an even lower sens than mine, @Kirays does aswell.
Most high level fps players would consider 40 cm per 360 to be about average, not low. In fact if you come from CS 40 cm would even be on the slightly higher end of the spectrum. I use just over a 40 cm 360 but have tried everything from 6 cm to 70 cm before.
@bgyoshi you can go to a website called mouse-sensitivity.com and put in your DPI and in game sens for DB and it’ll give you a pretty close estimate of your sens in distance/360
[quote=“hjfarnsworth;c-223082”]Not my gameplay but it’s basically the same.
I think he uses an even lower sens than mine, @Kirays does aswell.[/quote]
Yeah I suppose that makes sense! 5v5 is a really low-energy/slow format on maps with very straight-angle corridor fighting, so I suppose there really isn’t much reason to turn around in a panic.
It would be impossible to fight scouts in TF2 with that kinda mouse speed though!
Technically I am right at 40 cm, but I imagine my ideal sens is probably a little bit higher.
There is a science to it, how much can you move your mouse just using your wrist? You want to be able to comfortably do a quick flick with it without it feeling weird. If I could figure exactly how much I move my mouse when I flick, I could times it by 4 and figure out an ideal sens for my playstyle.
The reason this is important is figuring out how much you can comfortably flick will help your flicks basically be a perfect 90 degree turn each time.
Mouse: Roccat Tyon [LIST]
DPI Setting: variable…
[]600 DPI - FEL-IX, M0A
[]800 DPI - PDP
[]1600 DPI - Dreiss AR
[]1800 DPI - M4, Timik, Hollunds
[]2000 DPI - K-121, Anhuld
[]2100 DPI - MK46
[]2600 DPI - KEK-10, Crotzni, Remburg
[]2800 DPI - Hochfir, Blishlok
[]3000 DPI - Tolen, Empire-9, MP-400
[] up to 3800 DPI - for melee weapons
[/LIST]
Dirty Bomb
[LIST]InGame :
[]Sensitivity: 14~22[]Scope sensitivity: 0.4~0.6
[LIST]
Let me reiterate my question:
You have to move your mouse a foot to turn around whenever a fast character runs past you, or you get flanked? So your mouse pad is 2 feet wide at least and you play in the center of it, so you can move one foot left or one foot right to 180 at any given moment? So the best way to fight you is to strafe in one direction around you so that you run out of mouse pad?
I’d love to see a video of you using your mouse to play DB![/quote]
I also don’t know why anybody uses a 360 as a means of measuremeant. You only ever need to, at most, do 180’s to get to anywhere you need to aim. I move my mouse about 12 inches to do a 180 which translates to 60cm for a 360. It’s a practiced swipe that I use to dial in my sensitivity in every single game so that I am always consistent across all of those games or can sit down at a tournament PC and be dialed in and ready in seconds without any fuss. From PC to PC and mouse to mouse, some numbers might change. But your muscle memory never will if you’ve practiced.
I think a second question to go with sensitivity would be, “what is your lifetime accuracy percentage?”.
Here is a random video of me playing.
With this type of sensitivity, where you play with your arm, there is very little over-correcting. It also removes panic from the equation for the most part. You’re getting your mouse quickly to a general area with your practiced swipes and then correcting with your wrist. So even if you’re nervous or just feeling “off” it impacts your aim very little compared to using extremely high sensitivity where just drinking a cup of coffee can make some people flip out. Not everyone, but quite a few. You can also practice flicks where you just sort of move a certain distance on screen and hit every time and be more consistent with them since you aren’t relying on tiny wrist muscles to consistently produce the same results day after day. So there are multiple reasons why low sensitivity can work for a lot of players.
The only downside is that if you haven’t played for a while you’re shoulder is going to get a legit workout 
@Amerika_KC people use distance/360 because it’s easier to measure. Just shoot at a wall and then turn till you get back to the bullet mark vs a 180 where you have to sort of approximate what a 180 is. That said, distance/180 is I guess a bit more practical in most fps games. Also if your really wanna work out your shoulder you should try that fast intense aiming mode on that target practice map in CSGO.
Oh I get why it’s done. I simply dislike it because it’s not a practical measurement and not something you should ever do in a game so it makes more sense to halve your measurement and talk about that instead.