Here is a shader, please help
textures/11/terrain_0
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
surfaceparm grasssteps
surfaceparm landmine
{
map textures/temperate_sd/grass_dense1.tga
rgbGen vertex
tcmod scale 0.126 0.126
}
}
textures/11/terrain_1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/rock_ugly_brown.tga
rgbGen vertex
tcmod scale 0.126 0.126
}
}
textures/11/terrain_0to1
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/grass_dense1.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.126 0.126
}
{
map textures/temperate_sd/rock_ugly_brown.tga
rgbGen vertex
alphaGen vertex
tcmod scale 0.126 0.126
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
}
textures/11/terrain.vertex
{
surfaceparm nolightmap
q3map_novertexshadows
q3map_forcesunlight
{
map textures/temperate_sd/grass_dense1.tga
rgbGen vertex
tcmod scale 0.126 0.126
}
}

