Where model ??


(B0n3g1b) #1

So,I made a simple Tank with old model of Wolf. Return To Castle.I am trying to make Tank Model following Script Mover.Mover is moving but Model is in the middle of the map :

panzertrackl
{
spawn
{
wait 100
attachtotag tank tag_raild
}

Model have name “panzertrackl” and script_mover “tank”.So whats problem ? :banghead:


(B0n3g1b) #2

Oh ! Old models are :panzer_a,panzer_b,panzer_c,panzer_e.It’s from the map “Street Fighting Man” (sfm).If someone got Return To Castle,please !!!HElp ME !!!


(B0n3g1b) #3

No reply,thanks … :frowning:


(nUllSkillZ) #4

Here you will find a tank tutorial:
http://www.wolfensteinx.com/surface/tutorials.html


(B0n3g1b) #5

I am about “attachtotag”.Model don’t want to follow Script_mover.I think it’s a tag_name problem :angry:


(zl1corvette) #6

I think your post is a little hard to understand, perhaps you could give more details?


(B0n3g1b) #7

I made a Tank (Script_mover) and gave him a old models from Wolfenstein Return to Castle.(Models are Panzer_a,_b,_c,_e).In my script I wrote that:

tank_shell (Main Tank model)
{
spawn
{
wait 400
attachtotag tank tag_tank
}
}

In the testing of map,model didn’t followed Script_mover.Model was under the ground in the middle of the map.So that is my problem.(Sorry for bad english)
(Look at map SFM (Street Fighting Man)


(EB) #8

With the very little information I am going on, I am guessing that you do not have an origin brush set in the entity. You should go over to that link NullSkillz gave you and look at the script mover/tank tutorial in there.


(B0n3g1b) #9

I made a origin brush.But,not works :expressionless:


(B0n3g1b) #10

Model don’t want to follow tank.Maybe some problem in TAG_name ??


(EB) #11

Your english is very hard to understand.


(nUllSkillZ) #12

I think the RTCW models don’t have the same tag’s as the ET models.
So I guess that’s the proplem.


(B0n3g1b) #13

Oh,looks like that’s what I need.Thanks.