@Xenithos said:
As far as I knew, Dirty Bomb was never promised as an old school shooter, Lawbreakers was promised as a shooter going back to the roots. What Dirty Bomb WAS promised as was a game that required and had a high skill ceiling, a game that had more emphasis on gun-play and personal player skill than the abilities themselves. It also helps that Splash Damage were the creators of Brink and ET:QW, which is why the movement set would more easily apply to so many. That’s why many of the abilities are also skill-based as well. Something as simple as a heartbeat sensor has a huge difference in skill in just throwing it somewhere the enemy can’t destroy it, while still being useful and scanning enough enemies to make a difference for your team’s awareness.As long as they keep this approach, the game is fun, and I sadly will admit alongside meerkats that certain things that have been added lately do take away some of the level of personal skill and gunplay. But I would also say they’d been doing this along time ago. If you remember when Nader, Phantom, and Redeye came out (roughly between those 3 months) the game was full of Burst rifle mayhem and these new players were coming out with spammy. It’s not just a recent thing. And as long as skill is involved with the abilities, then the abilities will become less meaningful.
That’s why cooldowns exist, why you can’t just spam every ability, why medics are so awesome in DB, because their skill is rarely just for personal gain, why hip-fire is so short, etc.
Their game was meant to be a competitive game where you can make friends. I’m still making friends, and as long as there isn’t crazy merc stacking (2 stokers or guardians, etc) or player stacking (6 level 50+ versus 4 level 1-9s) on either side the game is still tons of fun, regardless of what mercs are being played. That’s what I bought into, and it’s still being delivered on for the most part. Their are improvements to be made for sure, but I believe that Splash Damage will get to them.
It’s really refreshing to see some positivity for once. DB remains a game about skill to the core, and SD is far from being as clueless as they look, really.
Let’s just wait for Hunter release for now. Once Hunter will be out of developement hell, SD should have the time to work on all the polished stuff they want to release in order to adress the most concerning player issues for 1.0. You guys might get surprised.