@Meerkats said:
Can we stop making excuses and admit, for a lot of players who came seeking a skill-based FPS experience, Dirty Bomb is becoming less fun?
Let me tell you about an actual match I had. The other team had a PDP Vassili, a PDP Redeye, a Grandeur Aimee, a Phantom, a Thunder and a Javelin. That entire match I was debilitated, detected or dead. If I hugged a corner to avoid snipers, the @$!# Phantom would be there, invis and waiting. If I somehow got into a position where I could do damage, I’d immediately get smacked by a conq or get denied by a smoke screen. This entire time, I’d be getting chunked by continual semi-auto sniper fire. How is that fun for anybody? Why is the game in this state? I don’t even want to think about how tilted I would’ve gotten if they had a Turtle as well, cause goddamn, I wanted to beat those assholes so hard.
DB is having an identity crisis, in great part resulting from lack of direction and SD’s general ineptness.
Remember, DB was initially advertised as a skill-based FPS game with fast gameplay. Yet somehow, Thunder, Guardian and Turtle all got released. All of these mercs have powerful yet incredibly easy / zero skill abilities that slow down the game’s pace, sometimes via frustrating, MOBA-like, hard counter mechanics. So if DB is becoming less skill-based and less fast while adding MOBA-like gameplay aspects, then what is DB?
Look at the design of some of the latest mercs. Why do we need a merc using a crossbow in a near future FPS about guns? He thematically doesn’t fit, but hey, I guess attracting Hanzo memetards is worth sacrificing some integrity for. Consider his kit: a ranged EMP. Why do we even need EMP abilities? Cause we actually kinda do cause there’s like a million, increasingly powerful deployables up at any given time during any match, a problem that prior didn’t exist meaning EMP is a band-aid solution to a problem that should never have existed in the first place.
Then there’s Turtle and his stupidly durable, anti-fun, one-way shield. You know what? I’m not even going to move past Turtle cause at this point, everybody should already just be slack jawed in horror and any additional trauma would be inhumane.
I don’t intend on playing competitive cause, well, lots of practical reasons. That said, I would much rather decisions affecting gameplay be made based off feedback of the best players, not regular players for the obvious reason that the best players, being actually good at the game, will have better insight. A well balanced game ( while maintaining context that DB is a squad-based game with designated roles ) is the most fun game. A game where players are given stupidly overpowered kit simply cause it’s cool or “fun” ( for the person using it, e.g. shotguns ) in order to appeal to garden variety scrubs is not. Good balance isn’t a democratic process; not everybody’s feedback should be taken into consideration with equal weight because mediocre players, barring exceptional insight, will only instruct you on creating a mediocre game.
To OP: In summary, it’s pretty hard getting anywhere when the people behind the steering wheel are drunk / busy circling the drain.
Kicker: I actually like Guardian a lot. Still think Skyshield is dumb / bad solution to problem of explosives spam.
Amen brother. +1.