TwentySeven, thanks that worked, come to think of it i have rad that before, that you should alwasy set the entire mesh to 1(MatID) first but i never could figure out why. I have arrived at a method to skin my models using Photoshop(PS) and the ‘normal’ UVW mapping in MAX. Sp far so good, obviously it has it’s limitations, such as the fact that i can see around the mesh on the front( back, side or bottom) and not all of it. I really want to learn proper ‘flat’ mapping. The more i read the more obvious it becomes that it is a superior method, or what do you gyes think?
Dentoeni, thanks for the suggestion, i’lll give ChilliSkinner a look. Btw, do you have any suggestiond on good books you have read, heared of that might be of use ? All Help would be apreciated.
Also what is the best way to get into the mod community if your not a hardcore(or any sort of coder) Coder? I’d really like to get involved some how. I have a good deal of experience in web design(again not coding, aside from HTML), with focus on the design aspect and 2D Graphics. Anybody need any help in that department i’d be glad to help