Where do I get objects from existing maps?


(Serpico) #1

I apologize if this was covered a thousand times before, but I’m new to mapping and havn’t found any threads answering this question. I was wondering how do I get prefabs from existing maps, assuming it is ok to use them. For example, I need to add several bunk beds to my map. Thankfully enough Drakir had what I needed on his site. But otherwise, how could I get such a thing from a map like “Seawall Battery”? Another example, I need some garage doors like on “Fuel Dump”. How can I extract the brushes and scripts and such from that map to use in my map?
Any help would be appreciated.


(BXpress) #2

well the only way is decompiling the maps!
but thats SIN @ mapping (what a joke) !
you can copy everything from the .map file of Goldrush!


(redfella) #3

You can use prefabs distrubuted by mappers (such as drakir). Or you can use a misc_model entity… Or you can decompile a specific .bsp via q3map2. To learn how to do the latter, just do a search on these forums. Goodlucks.

:slight_smile:


(MuffinMan) #4

my experience is that in the time i would have spent for searching the prefab (that most time doesn’t fit in anyway) i can do it myself - at least with simple objects, anyway we have some as well at www.wolfproject.net