Specifically for Fragger and Thunder.
Where can I find info on hitboxes?
All I know as a Vassili main is that Thunder’s backpack fucking throws me off everytime because it’s not part of the hitbox unless Fragger and Rhino’s. Pisses me off that basically he’s as skinny as other regular merc sizes.
I think Fragger’s backpack is not in the hitbox neither. Has someone done some tests? Headshots are hard to land for me on those guys.
@XavienX said:
All I know as a Vassili main is that Thunder’s backpack @$!# throws me off everytime because it’s not part of the hitbox unless Fragger and Rhino’s. Pisses me off that basically he’s as skinny as other regular merc sizes.
Yep, getting headshots on Thunder is annoying because I always aim too high because of the backpack. Wish I could just hide his backpack so I stop shooting at it. 
@XavienX said:
All I know as a Vassili main is that Thunder’s backpack @$!# throws me off everytime because it’s not part of the hitbox unless Fragger and Rhino’s. Pisses me off that basically he’s as skinny as other regular merc sizes.
Vassili is my second most-played merc, but I never knew this. I suppose it’s uncommon to find yourself in a situation where you aim for the backpack? I know that all of the big mercs, like Thunder, Fragger, and Rhino, always throw my aim off because they’re so chunky. Sometimes it’s difficult to discern the heads from the bodies. They’re all just one big fat mess.
In times of war, the fat survives, the slim starves.
Rhino’s head seems pretty exposed though, or it corelates to the model well. I guess someone knows a debug command to display them, or had tested them.
I really want to L2Aim, but for me backpacks are outside the box and that’s interesting in term of game mechanics, but it seems like a bug that was sold as a feature. Where does the backpack starts and the body box ends? With uniform camo and no one really knowing the hitboxes I could even think of it as an advantage.
You know what, since summer just started for me I might make a video to test this after I finish mourning over my B+ borderlines.
@XavienX said:
You know what, since summer just started for me I might make a video to test this after I finish mourning over my B+ borderlines.
Awesome! I’m EU playing usually around 20 GMT, if you need a target, feel free to hit me on steam.
@M4st0d0n Alrightie I’ll see I’m on US West so our time zones are kinda flipped 
My main problem with Thunder is that his colors don’t help having a proper sense of where exactly his head is delimited, it feels like shooting at an amorphous mass.
As for hitbox sizes, my impressions is that headshots are actually a little bit forgiving at least on some of the squishier mercs.
@K1X455 said:
What’s the problem again with aiming at centre mass?
It’s not a headshot.
Try testing hit registration on the head when Thunder or Fragger is turned back.
If you can’t hit him in the head because there’s an object blocking that doesn’t register a hit, then you just found out why.
@K1X455 said:
Try testing hit registration on the head when Thunder or Fragger is turned back.If you can’t hit him in the head because there’s an object blocking that doesn’t register a hit, then you just found out why.
Yes that’s the info I want to know. There must be some group or clan that already tested it. If not I’m willing to be shot at for science.
For Thunder specifically, the backpack is not completely a part of his hitbox. The outer half (furthest from his back) is mostly not hittable, whereas the inner half of the backpack is hittable.
When firing from behind and aiming at the highest point of the model, you will be unable to connect any shots, as his head is slightly lower down, and the top of the backpack is not part of the hitbox. Note that Thunder’s posture will vary depending on what weapon he has equipped.
Personally, I believe this is quite a significant design flaw, as players will naturally focus on the highest point of a player’s model. In the case of Thunder, this will often lead to shots being missed.
@Melinder said:
@K1X455 said:
What’s the problem again with aiming at centre mass?It’s not a headshot.
Shooting the backpack is not a head shot. His head is not even obstructed by the backpack.
@K1X455 said:
@Melinder said:
@K1X455 said:
What’s the problem again with aiming at centre mass?It’s not a headshot.
Shooting the backpack is not a head shot. His head is not even obstructed by the backpack.
My comment was in response to you saying “What’s the problem again with aiming at centre mass?”. The centre of Thunder’s mass, either from the front, or the back, would not result in a headshot, which is what you should be aiming for.
And his head is in fact slightly obstructed by the backpack from behind.
@Melinder said:
My comment was in response to you saying “What’s the problem again with aiming at centre mass?”. ==The centre of Thunder’s mass, either from the front, or the back, would not result in a headshot, which is what you should be aiming for.==
And his head is in fact slightly obstructed by the backpack from behind.
It’s not the comment, it’s the clip you used to prove your point. Of course, if I was aiming for centre mass, the aim will be different (the reason for aiming at centre mass is fundamentally to increase hit probability, and I suppose that the motivation for aiming and hitting the head is increase damage at the risk of a miss; risk to reward is not part of this discussion so I won’t elaborate on that). If I was aiming for a headshot from the side, I’d aim at where the approximate area where the head is. If I was aiming for the head from the back, I’d do the same (hence the reason why I stated that shooting from the back of either Fragger or Thunder). What’s demonstrated in the clip is neither, not aiming at centre mass, nor head shot.
@K1X455 said:
@Melinder said:
My comment was in response to you saying “What’s the problem again with aiming at centre mass?”. ==The centre of Thunder’s mass, either from the front, or the back, would not result in a headshot, which is what you should be aiming for.==
And his head is in fact slightly obstructed by the backpack from behind.
It’s not the comment, it’s the clip you used to prove your point. Of course, if I was aiming for centre mass, the aim will be different (the reason for aiming at centre mass is fundamentally to increase hit probability, and I suppose that the motivation for aiming and hitting the head is increase damage at the risk of a miss; risk to reward is not part of this discussion so I won’t elaborate on that). If I was aiming for a headshot from the side, I’d aim at where the approximate area where the head is. If I was aiming for the head from the back, I’d do the same (hence the reason why I stated that shooting from the back of either Fragger or Thunder). What’s demonstrated in the clip is neither, not aiming at centre mass, nor head shot.
The clip wasn’t in response to anything you said, it was just a general demonstration of the inconsistencies of Thunder’s hitbox for @M4st0d0n to see. I am more than aware that my clip does not demonstrate the issues of shooting Thunder from behind, which is why I stated “When firing from behind and aiming at the highest point of the model, you will be unable to connect any shots, as his head is slightly lower down, and the top of the backpack is not part of the hitbox.” It was simply the only clip I had readily available (this clip is a few months old).
The point Melinder is making is:
- A significant part of Thunder’s model is not hittable.
- This is a design flaw, and should not be the case.
- The clip he presented is proof of his claim.
Everything you are saying is not being denied by Melinder at all. Yes, if you aim for the head, it will register as a headshot. If you aim for centre mass, it will register as a body shot. However, “centre mass” and “head” can be hard to distinguish when the backpack is so big, and in a fast-paced game with models moving and bullets flying around, it’s easy to have xhair ON the enemy model, yet not be registering a hit.
If you disagree with any of the above 3 points, please elaborate further.

