When will Nader get the nerf she deserves?


(frostyvampire) #1

People were complaining about snipers being OP, they got nerfed.
People complained about Thunder, now he is almost never played.
Same with Javelin and I can probably find more if I take the time to think.

But Nader has been overpowered since I can remember. 90 damage grenades with only a 5 second cooldown and she has 5 of them.

Nader, Redeye and Aura are arguably the most overpowered mercs in the game. Aura is getting nerfs (they are really tiny but if it keeps going this way she will eventually be balanced), Redeye is still OP but he isn’t played often and those who play him are mostly noobs and can’t abuse his OP’ness so I won’t bother talking about him in this post.

When will Nader finally get the nerf she deserves?
It could be a longer cooldown, less nades, increased fuse time, slower fire rate (for the grenade launcher), less AEO damage, smaller blast radius. I don’t care what happens, just anything to reduce the effectiveness of spamming grenades.


(Ptiloui) #2

Play Guardian. Problem solved :wink:


(Guziol) #3

Nader is fine. The most balanced assault.


(frostyvampire) #4

@Guziol said:
Nader is fine. The most balanced assault.

How is she balanced? You just spam nades.

Fragger has 1 grenade with a 20 seconds cooldown that requires cooking and it takes time to become good as him. Nader can fire 4 grenades with the same 20 seconds cooldown without cooking or anything.

Thunder was OP but he got nerfed and he seems fine now (but I don’t play as him or against him much so I can’t really judge). Just like Fragger it also takes time to learn and git gud as

Rhino is just annoying, he is strong if you have a pocket Aura and Turtle but can be easily countered by Fragger/Stoker/Phantom/Nader. He may be good against noobs, but not in actual matches.

Unlike Fragger and Thunder, Nader doesn’t require much skill. You just spam nades to the direction the enemies are in and you will get kills or at least deal heavy damage. And you get an extra grenade every 5 seconds so even if you waste a nade or 2, it’s not a big deal.


#5

I main Nader. She’s a merc with a high skill ceiling unlike many others and I would argue that until I’m out of breath, but that’s beside the point. People get too fixated on some spammy beginner playin’ her rather than looking at her from other angles. If she’s to be nerfed in any way, I’ll concede that it should either be in the form of reducing the rate of fire on the launcher or slightly slowing the rate of 'nade regeneration. Reducing the grenade count to 4 would be reasonable as well. That said, significant changes to the damage or blast radius will render her ineffective and Fragger would outclass her in even more circumstances than he already does. She may be an annoying merc to play against, but she is not overpowered. I don’t want to see them experiment with her the way they have with Stoker and Thunder.


(Ptiloui) #6

Joke aside, i think a slight nerf on the recharge cd or the number of grenades won’t hurt her that much. This will probably solve the “noob spam” issue, but better players will still be a huge pain. I really like to play her, she’s one of my most played merc, and i never throw more than 3 nades at a time because i feel it’s not that useful : after 3 nades, enemies are either dead or not on point anymore.


(JJMAJR) #7

Fragger needs to time his grenades to kill people. Nader doesn’t.

What makes Fragger better?

Fragger can time his grenades to kill people, and that is the most consistent way to get kills with explosives in DB. Nader has nowhere near the same amount of explosive firepower as a fire support, uses SMGs, and has a terrible kit all around. Unlike Fletcher, she doesn’t have objective specialist (thank you SD for not being that stupid) and that in itself puts the base character on a much weaker level than some engineer.

She needs matyrdom as a tool to stay alive waiting for medics longer than someone that gets finished with a melee attack.

If you have problems with Nader, get better at dealing with her.


(TheStrangerous) #8

Yeah, to properly play nader, you gotta treat it like WORMS game.
Learn triggernometry and treat Grenade Launcher as playing golf or bilard (ricochet’s useful too).


(GatoCommodore) #9

its not as broken as fragger spawn block imo

Nader is just very useful and arent that OP compared to other assault


(LifeupOmega) #10

Stop being bad and dying to pub naders who waste their entire volley on one person.

Nades have an arc, travel time, and if they touch a surface they can’t even explode on direct.

@TheStrangerous said:
Yeah, to properly play nader, you gotta treat it like WORMS game.
Learn triggernometry and treat Grenade Launcher as playing golf or bilard (ricochet’s useful too).


(TheStrangerous) #11

@LifeupOmega said:
https://streamable.com/08zn6

Hope to see Hunter’s arrows work the same way (maybe not ricochet), these bow days in FoF will come back to me :smile:


(watsyurdeal) #12

Honestly…the only realistic nerf I can see, is making it so when you equip her nade launcher, you can fire up to 5 nades like now, but each nade you fire is 4 seconds of cooldown.

So you equip it, fire 2 nades, you have to wait 8 second before you can equip your launcher again.

That’s how I would do it, that or make her nades physically smaller, get rid of the direct hit incentive and just turn her into an anti camper. Her nades don’t do enough damage on their own to kill you but they will flush you out of your hiding spot.


(GatoCommodore) #13

@watsyurdeal said:
Honestly…the only realistic nerf I can see, is making it so when you equip her nade launcher, you can fire up to 5 nades like now, but each nade you fire is 4 seconds of cooldown.

So you equip it, fire 2 nades, you have to wait 8 second before you can equip your launcher again.

That’s how I would do it, that or make her nades physically smaller, get rid of the direct hit incentive and just turn her into an anti camper. Her nades don’t do enough damage on their own to kill you but they will flush you out of your hiding spot.

imo 40mm HEI Grenade rounds is pretty big


#14

@watsyurdeal said:
Honestly…the only realistic nerf I can see, is making it so when you equip her nade launcher, you can fire up to 5 nades like now, but each nade you fire is 4 seconds of cooldown.

So you equip it, fire 2 nades, you have to wait 8 second before you can equip your launcher again.

That’s how I would do it, that or make her nades physically smaller, get rid of the direct hit incentive and just turn her into an anti camper. Her nades don’t do enough damage on their own to kill you but they will flush you out of your hiding spot.

This is really interesting, but I don’t like it on the basis that very few (if any) mercs have to suffer a lengthy cooldown for cancelling actives. Fletcher can melee swap out of a throw, Bush can swap out of a turret drop, Fragger and Stoker can cook then cancel, etc. I think Phoenix is the only one that comes to mind who still has a slight cooldown for cancelling a pulse, but even then I could be drawing blanks from memory here.

@LifeupOmega said:
Stop being bad and dying to pub naders who waste their entire volley on one person.

Nades have an arc, travel time, and if they touch a surface they can’t even explode on direct.

Also quoted for truth. Spam Naders are one of the easiest mercs to face in a close to mid-range gun fight. It’s like killing an Arty or Kira that thinks trying to drop a laser or strike on top of you in the middle of a fight is somehow going to work. Nader has a high skill ceiling as I said before. Good ones are extremely effective, but just because some trash spammer is capable of getting lucky/unfortunate kills does not make her overpowered. Most Naders are terrible.


(CryonicArrow) #15

If you think she’s op now I can’t imagine you would have thought about her before SD nerfed her grenade’s inner blast radius and fuse time. I remember when I used to able to kill 2 or 3 people with a single grenade depending on there health. And don’t let me have a card with explodron. In my honest opinion Nader right now is probably the most balanced she’s ever been.


(Da_Mummy) #16

Well let’s compare her to the other assaults
Fragger 140 HP, a Teamwhiping death Pinaple every 20 seconds and a primary selection with more power than a Pitbull on steroids
Thunder 160 HP, a concussion grenade that has been a more diverse Topic than Trumps election for an the longest time and basically the badguy variant of Fraggers weapons
Rhino… well he EXISTS (anything else to mention)
What does Nader have. Mediocre Health and speed, SMGs as Primarys and a Grenadelauncher with 5 Grenades that might get you a spamkill or twobut are only really effective if you learn to use corners, walls, ceilings, edges, etc to your advantage (as already said by @TheStrangerous). IMO she is a well balanced part of DB (there is a reason why she hasn’t changed in all those updates).
So don’t you dare touch my Heidigirl.