When will be the Weapon balancing?


(Tanker_Ray) #21

Yeah you are right. I was more like simply asking.

I never said SMG-9 was a bad gun, but seems like everyone is quite provoked by that.

Right now SMG-9 and Crotzni has only difference of RPM/DPS and Crotzni’s much faster reload time,

and I do know SMG-9’s ironsight is super fantastic. but last 2016 Feb patch, SMG-9’s effectiveness was the lowest among all SMGS.

I’m more of Crotzni guy because of the max firepower you can expect, and I just wanted SMG-9 to be somehow different from Crotzni.

Yes, it has much better spread than Crotzni but I don’t think Crotzni’s spreas is also isn’t THAT high to interrupt its 130 high DPS.

It’s just like people wanted Timik to be different from M4. That’s all. Actually most crippling part of the balance is Felix and MOA.

about the Caulden, +1 mag was really nice but I still can’t understand why it has much wider spread than Deagle. It is a decent pistol, but still much worse than Selbstadt or M9.

Caulden can be 9 rounds, then it will be fine.

About the BR, it is OF COURSE fine because it is the most OP gun after his brother Stark got a proper nerf and fell down. No one will understand that until you face BR-16 Fragger with MK.46 Thunder.

I am so tired of explaining this again, so just think about K-121 that was forgotten long ago, which has exactly same damage to BR.


(Tanker_Ray) #22

[quote=“buffMonorail;182940”][quote=“ThunderPro;182759”][quote=“DexterGrif;182746”][quote=“ThunderPro;30263”]I love this recent Unlock and Load update, but there is still important things left.

May I ask you when will be this primary weapon balancing?

I want to see how some weapons will be buffed(ex. MK.46, Caulden, or may be SMG-9’s spread buff) and nerfed(especially BR-16.)[/quote]

The BR-16 does not need a nerf, also, this is the wrong forum.[/quote]

Say that again, the gun fires 17 damage same to K-121 THREE TIMES with one click that has no 17.5% movement speed decrease, MUCH lower spread and recoil compared to K-121, 29m range that is 2m longer than K-121, enough 30 mag size that only had ‘Vertical Recoil Nerf’ at Feb DOESN’T NEED A NERF???

What is the damn reason to use K-121 Fragger when you sacrifice so much thing just by using K-121, and BR-16 giving you crazy damage, DPS, decent spread, super long range, rifle’s fast reload???

Considering CW update and how burst rifles went crazy after 100ms -> 133ms RoF buff, Stark got a right nerf at this Feb. but BR??? this gun itself went GODLIKE.[/quote]

br become obvious choice to fragger since the other two are not on the same level as BR

also why no Dreiss Buff?[/quote]

I am actually Dreiss user too.

27 damage and 135 DPS is very fine after accumulated buff. It’s just all about burst rifles!

K-121 and Dreiss… these two are biggest victim after CW update made bursts crazy.

Stark seems to be in right place, but shooting 17 damage with 29m range THREE TIMES WITHIN 0.225 sec with much lower spread than K-121…

Why do you even shoot single 27damage rounds with 31m range, when you can shoot triple 17damage in that short time.

to be honest, +29m range is REALLY LONG, and eventhough Dreiss’s 31m range is the longest, 51 damage 29m is far much better than wide spread semi auoto rifle.

even M4’s 26m range is not comparable to that.


(Drac0rion) #23

Don’t touch my Dreiss!

If it gets buffed it will get nerfed harder later on and won’t be viable for half a year again.
Dreiss is just outshined by burst rifles currently(and the PDP on Redeye). It’s my top 5 used guns and in my opinion it’s on par with M4.
Dealing with aimpunch is just more punishing with Dreiss as your bullets have a higher value and missing one Dreiss bullet will cost you a lot more than missing one bullet from M4.


(DexterGrif) #24

The BR-16 is fine. Burst weapons and bows in FPS’s are always hard to balance. Its usually straight up OP or useless. The BR and the Stark both suffer from lengthy reloads and low ammo, as well as the trigger discipline required to be effective with them.


(Mr-Penguin) #25

And when you do get good with them, they basically turn into long ranged shotguns, assuming you can get the headshots.


(battyJubilee) #26

My take on weapon balancing:

  1. Dreiss -
    Swap out its horrendous sight for a RDS. Spread increase rate decreased by 15%. Needs a serious buff to remain competitive with BR/Stark. (Stark > Dreiss at long ranges; Stark >> Dreiss in CQC).

  2. GSR -
    Red Dot Sight.

  3. K121 -
    Vertical recoil decreased by 5%, spread increase rate decreased by 5%. BR-16 is simply the superior option on Fragger atm with similar DPS, but better range, and much greater ease of control.

  4. SMG-9
    In a great position right now, but I feel a +5 clip size is in order (for 530 dmg/clip). Its damage potential per clip (currently 480) should be brought in line with the Crotzni (currently 520).

  5. BR-16/Stark
    This is a tough one. Both are definitely quite strong right now. In pubs they are perhaps too strong, but against good players I still prefer the M4/Kek. I’m definitely biased here as I main S95 Stoker.


(Tanker_Ray) #27

And when you do get good with them, they basically turn into long ranged shotguns, assuming you can get the headshots.[/quote]

This ‘Lengthy Reload Time’ and ‘Fast Bullet Usage’

is ALL SOLVED by Drilled + Fire Support merc.

This guy have no idea how B81 Arty, S95 Stoker, and the other two with BR and Stark is crazy as fxck.

Just face them with Thunder’s MK.46 alone, then you’ll feel the firepower difference with your skin.


(DexterGrif) #28

And when you do get good with them, they basically turn into long ranged shotguns, assuming you can get the headshots.[/quote]

This ‘Lengthy Reload Time’ and ‘Fast Bullet Usage’

is ALL SOLVED by Drilled + Fire Support merc.

This guy have no idea how B81 Arty, S95 Stoker, and the other two with BR and Stark is crazy as fxck.

Just face them with Thunder’s MK.46 alone, then you’ll feel the firepower difference with your skin.[/quote]

I did some thinking, and perhaps a magazine size reductions, 21 for the BR-16 and 18 for the Stark. Also, please do not engage in unsportsmanlike behavior, insulting me will not change my mind.


(_retired_) #29

Read again:

[quote=“ThunderPro;184461”]is ALL SOLVED by Drilled + Fire Support merc.
[/quote]

Your idea is unsportmanlike as it insults our intelligence, and your own also.

Magazine size won’t change anything. Absolutely nothing.


(Dysfnal) #30

The Caulden doesn’t need a buff, though it doesn’t feel powerful, it hits hard. It’s the only secondary that I would be comfortable with in a firefight


(Eox) #31

[quote=“Watsyurdeal;182747”]Prob not for a while, there’s a still a lot of things to be tinkered with.

That said I think there’s definitely room for variety.

For example, there’s definitely a way to make the Timik and SMG 9 more viable with the M4 and Crotzni.

Timik

  • Damage increased to 17 from 14
  • Rate of Fire nerfed to 138 ms from 109 ms
  • Clip Size reduced to 30 from 35

SMG 9

  • Damage increased to 13 from 12
  • Rate of Fire nerfed to 105 ms from 97 ms

These essentially have the SAME dps as the M4 and Crotzni, but do more damage per shot to offer less shots to kill a specific enemy. It’s a subtle thing but some people will definitely like it.
[/quote]

Those changes does not seem unreasonable at all, but I don’t think SMG-9 should share the same DPS than Crotzni since it’s supposed to be a bit more stable and accurate. You might want to nerf SMG-9’s rate of fire a bit further : just enough to go back to the original 124-125 DPS.

Also, isn’t Timik supposed to offer a bit more DPS at cost of a lightly higher recoil/lower stability ? Refering to this, you might want to buff the rate of fire gently in order to try to go back to the original 128 DPS.

Also, not sure if I’ll like it since I already love SMG-9 as it is. But such a change would definitely make me curious.

EDIT : actually, your changes on Timik aren’t the best. The gun would probably feel too much like a K-121 after your changes. Maybe you should make less drastic changes pretty much like what you did with SMG-9 : damage raised to 15 from 14, and decrease rate of fire slightly.